iPolarzz

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May 30, 2017
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Hey all the cool peeps from the CS division! Today while in chemistry instead of paying any attention I was thinking of some of my favorite jail maps. Soooooo I was thinking we could play a game where we say our favorite map and why we like it and say something about the person aboves favorite map.

I will start

Favorite Map: MaryPort
because of all of the intricate vent systems that bad CTs don't understand and all of the weapon spawns. Also it's actually balanced unlike other maps...

[Insert name here] that map you picked as your fav, umbrella, yeah get a job you bum.
 
Old Nighthawk maps. Molyneaux (not the new one, its shit), Darkness, Maryport. Some other old maps like Foxriver and stationx were also good
 
Old Nighthawk maps. Molyneaux (not the new one, its shit), Darkness, Maryport. Some other old maps like Foxriver and stationx were also good

i want the old grand marble that was on css with the scouts on race and darkness with the maze in cellblock for easy rabbabling. but fist molyneaux didnt really change from old to this one other than spray wall got removed disco got updated, race got updated. things from new molyneaux that i dont like is how the back of the cell vent is gone thats about it
 
i want the old grand marble that was on css with the scouts on race and darkness with the maze in cellblock for easy rabbabling. but fist molyneaux didnt really change from old to this one other than spray wall got removed disco got updated, race got updated. things from new molyneaux that i dont like is how the back of the cell vent is gone thats about it

The fact that Ts get 2 vent cells, easily get an awp or heavy armor, and position themselves all before the CTs have the ability to hunt them down or to cut them off is what ruins it for me.I get the idea with locking all the doors until 15 seconds after cells open, but it makes it impossible for the CTs to respond and react to it. It turns every round into shit fests before a game is even done. Just let us have the doors always open, and it makes it 20x better.

Old molyneaux is far and away one of my favorite maps. it was perfectly balanced with many games to do and ways to rebel. But with the new features, it ruins it.
 
hmmm. Poses a great question. I suppose I don't really have one.... I'll have to think about that.
 
minecraft map. a 10/10 well designed map, equal for both CTs and Ts.
 
Stationx and Inception.
I'm not sure whether or not Inception was ever transferred to CS:GO (I know it's not supposed to be there anymore), but my god I love rebelling on that map, and I love playing as CT. I literally could never decide what side to pick.

And stationx, I just love the race and the climb. Both are difficult, not too difficult - they're just right.



This was literally my first map played after a like..... 6? year break from eGO and jailbreak. It seemed quite interesting - I'm curious of this aswell.
 
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Old knightfight
It was my favorite map the shield was OP, and I remember rdk doing all those tricky fake button press, and stuff so all those specters would get confused. I spent so many hours playing the map solo outside the eGO server trying to figure it out it was so fun yet irritating at the same time and finally after all that work finding it was like that feeling of self satisfaction then showing off the shield and having a bunch of people add you and saying how you do it.
 
Umm, can I say umbrella without being lynched? No? Ok, my favorite was cavern.

Sent from my VS987 using Tapatalk
 
Uh... Prisonbreak cause even though it's still not the pinnacle of map design it's still one of my favorite maps. I have some good memories of wiping out entire CT teams.
 
Nightescape_v4c is the best map
+plenty of t weapons
+great games
+awp room
+easter eggs
+t sided, requiring CTs to think

-Warday armory delay
 
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