I think the realism aspect is besides the point, especially concerning TF2. And Napalm is likely not what most people would consider :easy: to make at all.
[quote1210952935=Arclight]
I think the realism aspect is besides the point, especially concerning TF2. And Napalm is likely not what most people would consider :easy: to make at all.
[/quote1210952935]
It is way easier than you would think but I will not tell you the ingredients for a solution as the fumes are highly toxic and I don't want any people trying to mix up some napalm and dying...
though a bit confused by your wording, I doubt that what can be made at home is anywhere close to actual napalm, which was banned by the Geneva conventions anyhow.
Though to get back on the subject, and linking my above statement with the "Guess what's next" topic;
[quote1210999004=Arclight]
though a bit confused by your wording, I doubt that what can be made at home is anywhere close to actual napalm, which was banned by the Geneva conventions anyhow.
Though to get back on the subject, and linking my above statement with the "Guess what's next" topic;
White Phosphorus. The Successor to Napalm.
[/quote1210999004]
Sure it's not actual napalm but has the same effect. Back on topic though, White Phosphorus is nice but it's incredibly volatile and even dropping a mk15 grenade can set it off if im correct. Its okay for the pyro though in the flame retardent suit
I would like to see a flamethrower that does less contact damage, but burns people indefinitely.(At least until they find a medic or health kit)
Shotgun's a toughie....what if it were to shoot buckshot, which would have less spread, but does better damage at longer range.
As for the fireaxe, I suggest it turning into a fire extinguisher to put out flaming people (Would go well with the new flamer) and maybe slowing down enemies when hit with it.
As for the fireaxe, I suggest it turning into a fire extinguisher to put out flaming people (Would go well with the new flamer) and maybe slowing down enemies when hit with it.
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That is a great idea also it could end up beging a achivment?
[quote1211050086=Carmine]
I propose a flamethrower with greater range but when the pyro take 50 damage to the tanks he explodes setting all those around on fire and reducing his ammo level to zero for it.
I propose a shotgun with a injector gauge for napalm that has less ammo and does less standard damage but sets people on fire!
And Finally I propose an axe that drips gasoline and anyone hit by it will take much more damage from fire, but the attack will be slower.
Piggybacking on Carmine's idea, I'd love to see a firebomb replacement for the shotgun. It'd work similar to the sticky of the demoman, but it'd do a lot less damage and set people on something, like, superfire. Takes twice as long to heal from a medic, or requires 2 medkits to get rid of.