pg maps that are explotable or loop holed

Eric

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some maps are kindove loop holy or exploitable for war days or other reasons
Will edit when more maps are added

Any body else can add in other maps

Ba_mlcastle_se- warday in dodgeball with the 1 way mirror
 
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I enabled mat_wireframe 2 in a local server and recorded proof that not only is the glass only transparent one way, it's also only wallbangable one way:



I'm pretty sure the reason for this is being closer to the wall when shooting through it maintains more damage. But regardless, when the wall gives the CTs a place to shoot the Ts while being invulnerable, I'd personally call that a map exploit. Either admins need to be given permission to forbid holding war days in this area, or the map needs to be edited.
 
This is a pretty common problem with any solid, one way wall. The penetration model is based on the surface the bullet enters, which in the case of this one way wall, will be brick on one side, and glass on the other. Bullets will penetrate glass or cardboard far better than brick, concrete, or solid metal.

using sv_showimpact_penetration, you can see that just on that wall, a shot from an awp will lose 83 damage (of its 115 base) penetrating through the brick and out of the glass. The other way, it will lose only 21 damage. Add in the 40 unit long double-sided glass, which drops the damage by roughly another 26, and you have an awp shot that penetrates one way for 6, and another way for 68.

This doesn't change the fact, that even if the damage were the same, its still a one way so one team is going to be at an inherent disadvantage.


Just make it so you can't utilize a one way wall during a warday as a guard ?\_(ツ)_/?
 
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I don't think we need more specific rules as that ruins the freedom and openness of the server. More rules could cause people to leave. Perhaps, Ts should try to work together to push instead of the infamous one at a time strategy that works maybe 1/100 times its utilized.
 
Unfair advantage to the CT'S because the area covers 70% with one way wall and 30% open entrance. Advisor+ should prohibit this area for Warday.
 
Unfair advantage to the CT'S because the area covers 70% with one way wall and 30% open entrance. Advisor+ should prohibit this area for Warday.

Gonna need that rule in writing then enforced and that may upset people who enjoy the current rule set as is. I noticed a lot of players just enjoy the freedom from overbearing rules that would overburden many players.
 
Gonna need that rule in writing then enforced and that may upset people who enjoy the current rule set as is. I noticed a lot of players just enjoy the freedom from overbearing rules that would overburden many players.

The only people that should get upset over a warday that requires Ts to traverse through an open courtyard where the CTs can shoot them behind a one way wall and can't be shot back are going to be the CTs abusing this.
 
I don't think we need more specific rules as that ruins the freedom and openness of the server. More rules could cause people to leave. Perhaps, Ts should try to work together to push instead of the infamous one at a time strategy that works maybe 1/100 times its utilized.

Simply this should be added to the FAQ with other places like this such as these

"7) Should the Warday location on MoonJail behind the glass be allowed?
No, because the area is only accessible via a teleporter as well as gives an unfair advantage to the CT's."

and

"5) On VIP-in-the-mix are you allowed to be on the T secret during Warday in the LR room.
Yes, you are allowed to go up there."

that have exceptions for warday's.
 

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