- Joined
- Jul 7, 2018
- Messages
- 19
On the multigames server, when one fails on course maps, they die and normally would have to wait till the end of the round to play again. However, people have been just rejoining the server to respawn. In addition to this, many course maps have killers at the spawn to try and prevent afks and new players from living in spawn, but because the server has mp_respawn_immunitytime 4.0, if you respawn via rejoining you have a few seconds to get out of spawn. When people constantly rejoin, this leads to a delayed round and the people that stay in the server rather than using this "exploit" end up having to wait a lot longer to play again. As such, it would be appreciated (at least by me) if either people rejoining didn't get immunity when they respawn (so map afk killers would insta kill them if they respawned too late), respawning by rejoining was disabled completely, or it was rejoining to respawn was simply made against the rules. However, if respawns, mp_respawn_on_death_ct and mp_respawn_on_death_t could just be set to 1 while the mg server is on a course map so that the people that dont want to rejoin can still play. Be it allowing respawns for all or blocking them completely, I feel either of those 2 options would be better than what is currently on the server.
EDIT: Love having a post moved from suggestions to bugs to only get instantly denied for a wrong format, when in suggestions, where I posted this, it was fine formatting. :/
EDIT: Love having a post moved from suggestions to bugs to only get instantly denied for a wrong format, when in suggestions, where I posted this, it was fine formatting. :/
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