Sailors' soldier class upgrade wishlist

DrunkenSailor

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Hmmm....well I have thought about this one and since everyone has some pretty good ideas for Carmine's pyro thread lets see what everyone has for ideas on my favorite class.

First and foremost a new kind of rocket launcher, one that either sacrifices crits for a higher magazine capacity or one that only carries 1 or 2 rockets but absolutely will destroy even a heavy or sentry with a single shot if placed right.

Secondary weapon would be either a Scattergun like the scout has....can you imagine that? Or some kind of submachingun or rifle that had decent accuracy at medium range.

Melee weapon would be kinda tough, only thing I can think of is a weapon that took health from opponents. Like how you rocket jump onto the battlements in 2fort to shank some snipers and you lose that health. Well what if you could get it back by using a special melee weapon?

Or another thought would be.....grenades.....crit grenades....:)
 
it would be cool if the Soldier had a trench spike that killed anything in one hit, but only after falling a certain distance. So you could rocket jump, come down close enough to nail someone, and destroy them with it.
 
Explosive shotgun shells, no crits, but can do splash damage to surrounding players and slightly more powerful that the normal shotgun with a slight knock back.

I like your idea about the rocket having extra clips for no crits. Mabey have it like 6 loaded rockets at a time, as opposed to 4 and have a 24 clip resupply.

I'll think of some more stuff later. Keep the ideas coming!
 
considering the melee weapon a rage/bloodlust/battle hunger (pick your poison) would work. Yeah yeah it's completely mmorpg-ish but something similar to the UBER charge giving the soldiers faster rate of fire and a faster movement speed for 10 seconds or so. How to impliment this to be balanced? god knows but it could work.
 
Thick-skulled (12/36): Absorbs 30% damage from headshots.

Grave Diggin' (24/36): Shovel has a 3% chance to kill someone in one hit no matter what, even Übercharged players. Shovel may no longer crit.

My rockets come from the same place as yours do... (36/36): When you kill someone with a rocket, your next rocket will have its critical strike chance increased by 10% per person killed. Does not work against buildings.

That's just IMO. I was thinking about a 1% or 2% chance for the shovel upgrade, but that would just seem way too useless to matter at all.
 
Now for a Noobkiller idiotic idea
ROCKETSHOVEL! if you crouch and hit the ground with this shovel your'll launch yourself up in the air as if you crouch rocket jumped!
 
How about a rocket launcher that shoots two at a time? Or at least a launcher that could shoot two quickly in succession and then have a pause before the next rocket (think Halo)

I would also like to see guided rockets, ala camera!

Or it would be cool if soldiers got rifles that are scoped but have a shorter range than the sniper.

Just some ideas.
 
I would like some sort of automatic sidearm. Either that or grenades.
 
Instead of an automatic sidearm, how about the classic 1911 style .45? Fewer rounds in the magazine, like a real .45 (usually eight), better accuracy and stopping power than the tiny .32 or possibly .38 that the engineer and scout carry.

This would be very, very in keeping with a classic soldier in WWII gear.
 
One would hope they didn't make it SO accurate that it'd turn into the original Halo's pistol...

That thing was murder from anywhere on the map.
 
New weapon: Baby launcher, it shoots small babies that will explode when it hits its target and spill green baby puke that causes dmg like a pyros flame.

New Melee weapon: Depression shovel, when you hit someone with this shovel, its causes the player to run to the nearest corner and wimper and post a depressing poem on my space.



ok, these ideas are terrible, but ive been at a wedding and ive drank waaaaaay to much.

sorry :P
 
Why not just up the speed on the rockets? Kinda like the SG rockets. Heck I would even think it would be cool for it to be a 4 barrel just like the SGs. The secondary is rough. I mean its already a shotgun so there is you "splash" damage. Maybe a choked version of it. So the pattern is tighter for more damage and better range. Or maybe even some hand gernades? Just have it very short range so as not to take away from demos. Melee weapon as a bayonet? Just up the damage and speed?
 
Mortar - instead of a rocket launcher you get a mortar that has higher splash damage and the splash range is also higher but has less ammo and diret hits do nearly no damage. Of course the rockets have an arc, too!
Assault Rifle - I always wanted some sort of automatic rifle for the soldier.
Sun Tzu's Shovel - a shinier version of the shovel that deals a bit more damage and knockback (if that's helpful to have because I wouldn't like more knockback) or a higher crit chance (I'd like that more) but is also slower about 20% - 30%.

Yeah, I'd really like to see that!
Edit says: Rocketjumps should also be stronger now. You can get higher but you will also lose more health than with a normal rocket.

-Calle
 
I like the assault rifle idea but u never know remember valve said they were going to come out with new character classes maybe one will have a assault rifle or a ak-47! so no one can stop u! ~:(
 
sadly i'm not sure they'll ever include grenades. this was something that the original Team Fortress used - i'm pretty sure almost every class had access to them, and apparently everyone spammed grenades all over the place. that's why none of the classes (save the demoman) have them now.
 
I think soldier upgrades are a ways off, but still, I'd like a single-shot guided rocket as alternate fire in place of crits, or perhaps a crit-charge rocket system based on damage similar to ubercharge where you can control your crit through the alternate fire (right click) button as opposed to the rediculous random-crit system. Nail grenade is nice too.
 
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