Our servers are listed as fast respawn, not instantaneous respawn. The current implementation allows for problematic and less-than-satisfying gameplay loops, wherein felled players return to the place of their deaths within seconds. This leads to an unfairly favorable position for respawned players, allowing them to aggress their killer before their killer has time to regroup/heal. I propose that the respawn times be exactly five seconds--not too long, not too short. I believe this will generate more equitable deathmatch encounters between players.
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