Resolved CS:S - de_dust2 - Rubber banding and no reg

Status
Not open for further replies.

xSHaDow [BLAZED]

Rookie
=(e)=
Joined
Nov 24, 2017
Messages
96
Bug Reports

What application are you reporting this issue on?

CS:S

Short description of the problem (255 char limit)

Rubber banding and no reg

What server are you reporting this issue on?

de_dust2

Please describe the issue in as much detail as possible.

The server has been acting up very much lately. Players are complaining and its becoming unplayable at times when the server is full.

Please describe how to replicate the bug in as much detail as possible

.

Any extra info we may need to know

-
 
I also concur with this. The lag gets real when the round just starts, normally just a couple of seconds. However, those couple of seconds could be critical if we are trying to rush a bomb site.

Cheers,

Capt
 
Also while I was on bhop I got a cross server chat from someone in dust2 saying it was super laggy, not very helpful but still.
 
This was tackled in another post just yesterday - apparently the issues are purely based on the server size. There is just too much going on for the source engine to handle. Not sure if they will be making any changes, the thread was moved to "completed".
 
I have been playing on this server for the past couple years and NEVER had this problem. This is the first time its been unplayable.

Kevin
 
I also concur with xSHaDow_'s comment made at 1948L. I have been playing counter-strike source De_Dust 2 server since 2017 and while there might be lag here and there when the server was full (64 players), it wasn't as bad as it is now. Both the KDR and also the latency is bad now when the server is full. The mini-map also seems to get distorted so some times we wonder back to T Spawn because we think the bomber is there but he really is in tunnels.

The fact that someone else also requested advising on the issue yesterday now sets a trend that means this isn't just an isolated event. I believe that some people may not be playing the server currently because of the lag issue/problem.

With any issues, I try to bring some improvements that can help the issue. One of the improvements that I might propose is to limit the latency of players. We sometimes have people that have latencies of over 800 on the server and you can only tell how much issues it causes when we have a full server.

Please advise,

Thanks,

-Capt.
 
Thanks Capt. I do believe the people who have high pings do cause issue with in the server. All I would like to see done here, is someone who is in charge of the server and can access all the settings to just come take a look. I understand that this is an old game but we have full games EVERY NIGHT! Its still very popular and people enjoy the server. I would really hate to see no action done to this issue and slowly watch the server die due to that. The only reason I joined this community was for this game and server to try and become an admin to help benefit the server with a very active admin who plays on the server everyday.

Kevin
 
We will look into this issue. Can you guys give me times when it gets laggy and player count?
 
GardenGroveVW GardenGroveVW

Both Bolten and I happened to be on the server after this was posted. It seemed to be a constant issue, the network graph was also recording a lot of entity based spikes.
 
We are still working on rates for this server. We might be moving it to a new location within our resources but this may not resolve it due to the fact its 64 slot server, and CSS wasn't really meant for that high of a slot count.
 
Status
Not open for further replies.

Latest posts

Back
Top