can't check vents in minecraft

pleznoquack

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So basically on the csgo map for jailbreak, minecraft, if it's a pig in vip cell vents are open, if it's a zombie pigman or a zombie, they're closed. So if you go and check for it r some reason it's baiting even if cells are closed. You guys with this rule, are basically saying, hey ts have a free pass to armory! Basically giving guns to multiple ts before cells even open. I think this is very unfair and something should be done about it because it's a 3:1 t to ct ratio. So, even if like a couple of people get to armory, they can guard vents and tell prisoners it's open and then they all rush vents, it's quite easy to get there since it's right next to you. So by the time all the rebellers got guns, there's as many ts with guns as cts. So while watching the non-rebelling ts and trying to keep the rebelling ts under control it's all chaos, it ruins the game when vents are open. It's EASY... enough to rebel without vents open and not getting to pursue vents quickly enough to prevent it ruins everything. I can rebel so easily if vents aren't open, and it gets annoying. I hope that we can get this changed and that's all.
 
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This is actually to me a fair system. It is pretty rare for the vent to be open. Even if the vent is open ,usually 4-2 t's will spawn in the cell. When the vent is open, think of it as being a ct test. It test your ability to kill rebellers. To me, it doesn't need to be changed. ?\_(ツ)_/?
 
So basically on the csgo map for jailbreak, minecraft, if it's a pig in vip cell vents are open, if it's a zombie pigman or a zombie, they're closed. So if you go and check for it r some reason it's baiting even if cells are closed. You guys with this rule, are basically saying, hey ts have a free pass to armory! Basically giving guns to multiple ts before cells even open. I think this is very unfair and something should be done about it because it's a 3:1 t to ct ratio. So, even if like a couple of people get to armory, they can guard vents and tell prisoners it's open and then they all rush vents, it's quite easy to get there since it's right next to you. So by the time all the rebellers got guns, there's as many ts with guns as cts. So while watching the non-rebelling ts and trying to keep the rebelling ts under control it's all chaos, it ruins the game when vents are open. It's EASY... enough to rebel without vents open and not getting to pursue vents quickly enough to prevent it ruins everything. I can rebel so easily if vents aren't open, and it gets annoying. I hope that we can get this changed and that's all.

Welp your just bad at ct, and your too bad to kill the rebeling t's
 
Welp your just bad at ct, and your too bad to kill the rebeling t's

From what I've seen from you, I don't think you're in the position to call anyone else out. He's simply trying to suggest something, don't shit on his thread.

Thanks for the suggestion, P pleznoquack .
 
From what I've seen from you, I don't think you're in the position to call anyone else out. He's simply trying to suggest something, don't shit on his thread.

Thanks for the suggestion, P pleznoquack .

Im just joking xd But still you should be able to kill the rebeling T's.
 
With the lack of response to this, I don't believe it is that much of an issue. If this becomes more troublesome, feel free to start another thread!
 
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