Not a Bug CS:GO - Jailbreak - Reloading only gives you one more bullet

Ayto

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May 12, 2018
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Bug Reports

What application are you reporting this issue on?

CS:GO

Short description of the problem (255 char limit)

Reloading only gives you one more bullet

What server are you reporting this issue on?

Jailbreak

Please describe the issue in as much detail as possible.

This only happens on the Jailbreak server for me, never has happened anywhere else. But you can reload and it will only give you one bullet. This happens ALL. THE. TIME. and as you can see in the clip can be life or death.

Please describe how to replicate the bug in as much detail as possible

Not sure, just try to reload a few times or something.

Any extra info we may need to know

Here's a clip of me rebelling.
https://www.filedropper.com/showdownload.php/counter-strikeglobaloffensive20180902-21321002dvrtrim
I had 1 bullet left so I reloaded and was only given 1 more bullet. I died because of this which obviously surprised me ya know.
 
Pretty sure this happens when you have 1 extra ammo in reserve than the gun is supposed to have. This commonly happens when the map or server plugin has a game_player_equip with value 1 for a gun. That gives you that 1 extra ammo. If you reload in this situation then at first one bullet goes in your clip, but if you wait another half second it fills up completely.
 
As thorgot said, this is not a server issue or plugin issue. This has to do with the engine, sadly Valve broke things from CS:S to CS:GO and this was one of the things they broke and did not feel like fixing.
 
Pretty sure this happens when you have 1 extra ammo in reserve than the gun is supposed to have. This commonly happens when the map or server plugin has a game_player_equip with value 1 for a gun. That gives you that 1 extra ammo. If you reload in this situation then at first one bullet goes in your clip, but if you wait another half second it fills up completely.

Yes this is exactly the case, the scenario you gave matches my experiences.
 
For the mappers who want to avoid that issue, set the value of the game_player_equip to the maxammo of the gun. Or add in a point_give_ammo I think it's called and add a trigger_multiple to give ammo when touched.
 

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