Workaround for crashing between maps (CSGO)

I'm for it, maybe try it out on something like minigames or bhop, like a smaller server, and then bring it to a bigger server like JB when proven good? Maybe?

Lik it tho
 
Dude I thought I was only me! I always get pissed when my game crashes and I’ve noticed it started recently and I’m loading in slower. This should really be handled.
 
what about TTT its chrases there too alot though i only chrash if im the first to join the map change, or when the map or i haven't played the map for a long time
 
I wonder if you launch the game in scale form, the servers would be easier to connect to. And maybe the map changes would be a bit smoother and easier on the server.
 
We seriously need to get this implemented even though it might only work as a band-aid in the mean time. The constant crashes are decimating our server population limiting its full growth potential.

I've said this already but I will say it again, I am willing to pay any active tech to help with our Jailbreak server. From plug-in additions like this one, or tweaks to current plug-ins like warden menu to map edits and map implementation. Please contact me if you are interested.
 
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I have personal experience with this workaround and this plugin should fix the issue. There is a 1v1 server I frequent where the crashes happen literally every map change. (Issue seems to occur more consistently on servers running any of the weapon skin plugins.) It's more rare to NOT crash between maps there than it is to actually crash on the JB server. The way we all get around it is to run a retry command in console a few seconds after the end of every map so we reconnect right into the new map. When timed correctly I've never noticed any follow-up crashes.
 
It's not really a fix, as it's a workaround. It basically just does a retry command for every player just before the map change, and it sents out some rather stupid messages server wide saying "map change successful" and that kind of stuff, with included advertisement from the creator of the plugin.

As it's just a workaround, I am not too excited to be using this, but rather fix the issues by its core, which is rather difficult, as we need to wait for volvo to fix this.
 
It's not really a fix, as it's a workaround. It basically just does a retry command for every player just before the map change, and it sents out some rather stupid messages server wide saying "map change successful" and that kind of stuff, with included advertisement from the creator of the plugin.

As it's just a workaround, I am not too excited to be using this, but rather fix the issues by its core, which is rather difficult, as we need to wait for volvo to fix this.

Yeah man thorgot mentioned this is a workaround and is not meant to be a solid fix. Adding this would be much better than adding nothing and waiting for sourcemod/valve to upload a fix. Its been a persistent problem for a couple of weeks and its not helping our server rankings. :l
 
Added to Jailbreak, let me know if it does anything.

Map needs to be restarted.
 
Added to Jailbreak, let me know if it does anything.

Map needs to be restarted.

Looks like the crashes are still occurring consistently on certain maps. Maps that are guaranteed crashing are minecraft_beta and clouds. Maps that seem to be working for now are vipinthemix, ml_caslte, marioworld, and prison_m. Haven't been able to test other maps.
 
Looks like the crashes are still occurring consistently on certain maps. Maps that are guaranteed crashing are minecraft_beta and clouds. Maps that seem to be working for now are vipinthemix, ml_caslte, marioworld, and prison_m. Haven't been able to test other maps.

Crashing the server? Or crashing clients?
 
Yesterday everytime the map changed to minecraft or avalanche the server crashed, I'm not sure if the problem is this is connected. I could make a list on the maps that crash csgo with this.
 
So this plugin isn't working.. I'm removing it then.

That was yesterday before you announced that you added it. I would say just leave it for some time. Maybe it just doesn't work on some maps or something like that. As long as it works a little bit than I would say it should stay.
 
So is this server or client? People can't make up their minds, and I've been personally told that both are to blame here - that simply isn't the case, it's one or the other. If it's server, I can look at the crash logs.
 
So is this server or client? People can't make up their minds, and I've been personally told that both are to blame here - that simply isn't the case, it's one or the other. If it's server, I can look at the crash logs.

Looking at gameme, the server went down about 9 times yesterday over the span of 4 hours. At roughly these times (I think in MST? but not sure exactly what timezone gameme is in):
5:02pm
5:34pm
6:42pm
6:48pm
6:53pm
6:58pm
7:10pm
7:56pm
8:32pm


Previously, the server also went down on the 28th at midnight, and a few times on the 23rd throughout the day.
 
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So is this server or client? People can't make up their minds, and I've been personally told that both are to blame here - that simply isn't the case, it's one or the other. If it's server, I can look at the crash logs.

The server crash happend yesterday. Server crash rarely happends, but the client crash happend before the server crash. In other words the main problem is the client crash.

EDIT: I used to crash all the time, now with this plugin added I haven't crashed yet.
 
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