Make the latest expand time 5:00-6:00

Alex

Talent wins Games, Teamwork wins Championships
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So, on jailbreak Wardens sometimes call a hide and seek day which from what i've seen has about a 60/40 LR rate, fine. Now, whats been happening is wardens are making the expand time quite unnecessary. If we start a round and have 8 minutes and 30 seconds before that round is up, why is it allowed that people are able to make the expand time 3:00? I really don't see the point in making CT's and T's sit there for around 5 minutes doing nothing. All it does is: Waste time on the map, bore most people and make them leave, or if someone joins just a bit too late, they have to sit in spectator for 5 minutes. And even after all that, in that 40% of the time we do get to LR, congrats, you have 1> minute to LR. To sum it up, we don't need 5 minutes to hide in a jail. I think 2-3 minutes is more than enough.
 
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Completely agree, there are always Warden's that like to troll and make the expand time unnecessarily long. As Alex Alex has stated all it does is delay the round and cause boredom for the players. Making 5:00 - 6:00 the latest expand time possible would be a pretty reasonable and easy fix to this.
 
It should be at most 2 minutes after cells open so if the cells open at 10, then 8 expand... No one wants rounds that drag on.
 
100% There's no reason for expand to be that long. It is literally only a loophole used by certain people being petty and trying to annoy the player-base for various reasons.
 
People only set a late expand time to delay the maps they dislike, I believe there is going to be a change for this soon (but not certain). I would definitely be in support of changing this. :)
 
It should be at most 2 minutes after cells open so if the cells open at 10, then 8 expand... No one wants rounds that drag on.

You hit the nail on the head with this one. We should see an update to rules soon that specifies on this. Its going to state:

"Warden must give Prisoners at least 45 seconds to hide but cannot exceed two minutes from cell opening."

Please be patient! New set of rules will target this as well as other current issues like marker race at start of round.
 
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We had it at 9:00 (Cells opened around 10:15 or so at the latest) CTs must expand, worked pretty well even with Ts camping anywhere as they would usually be bronze league and die fast enough or CTs were overwhelmed by the one ESEA A+ ranked player Ts had with them.

There were a lot of rules I had to suggest when I came back from my sabbatical away from Jail and CS, but I did help start Jail for eGO in CS:S and was Advisor for Jail for 4 years as well. If you need help or conversation/collaboration you can always hit me up just like I let crc1225 know as well on Steam.
 
This should also be applied to warday imo. It is just pointless and not much fun on either side when the ct's get to hold an angle with a gun for 5 mins and just have ts running in. In very few cases can ts go into some of the places and get a kill or two before they are traded out. Most times there are so many eyes watching each angle that the ts cant even get a kill with those late times. I have been on both sides, and neither are very fun to do
 
The AT Team is looking into the rules and FAQ to see what needs to be edited and changed. They will have a lot things (possibly this) fixed when they release the update!
 
What's the estimated time for the rules to be updated? There's lots of new players and I would want to send them the new rules instead of the old rules.
 
I don't want to give an exact time when it will be done because I don't want to rush them and have them make a mistake. We are hoping to have it done within the next week or two.
 
Fair enough. I don't mind that much, as long as the rules will finnaly get updated :D
 
This issue has been addressed in the new rules (yay!)
Warday automatically expands at 6:00 or after if specified by the warden but cannot be any later than 4:00.
It has basically been updated to where the earliest warday expand is 6:00 and the latest is 4:00, I think this issue had been resolved now:).
 
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