Fix to Lego JB Map

Scourge

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Joined
Oct 16, 2018
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So, I haven't played it since two days ago or so, so I don't know if it has been changed or not, but I think it needs to have a vents system much more similar to dojo, where armory is not open every round. With armory being open every round, it basically baited cts into camping it (although they know they cant) because it was their only way to stand a chance in the round. By creating a more diverse system of vents, and possibly only having them possible through one cell in total, I feel as if it would improve that map greatly. (PS I know this is more a map developer suggestion just I have no clue who that is or how to talk to them)
 
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I would like to hear more Jail players input on what they think about this and if it would help/hurt the server when playing this map!
 
This map has only recently been added and I think that the current situation with armory camping is only due to the adjusting to a new map, as playtime increases on this map I feel that CTs could find better ways to counter vents.

I think that the map should remain unedited for now, but if this persists to be issue in the future, it might need a change, but for now, it should stay the same.
 
Way too early to tell. People are very quick to cast negative judgement on new map. A meta needs 10s of hours to form, we'll see what's broke then.
 
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I'd really like to see this added. This is probably the easiest map to get into armory. One flashbang, two jumps and you're there. Vents make it quite impossible to deal with. +1
 
We will revisit this once the map has had more playtime on it. I will close this now, but feel free to post again if this becomes a problem in the future!
 
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