ttt_damons_mansion_a3

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We would like to see other members opinions on the map before we go and review it.
 
When I come back from school I will play the map, hopefully with someone, and give you my opinion on it.

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kirby8989 kirby8989 Mayhem Death Mayhem Death

I've explored the map and over all its quite nice.
But there's some bugs,
1. The glass is walbangable and not walbangable at times, whenever I move and shoot with an ak I can wallbang through the glass.(I'm not sure if you wanted it to be walbangable or not)
2. On one of the of entrances of the T room your able to block the door but not the shelf, your able to see through the shelf and its only a one sided. Whenever you try shooting smn through the side which you enter the T room you can wallbang the person, and whenever your from the T room leaving you can not.
View attachment 20235

Other than that I think the map is quite good, keep in mind I only explored the map for like 20 min max.
 
Mayhem Death Mayhem Death I play tested the map the other day and it had plenty of weapons on the ground and I feel like it would be a good addition to the server as it would give us some variety in the server. This map felt like it would be good for the server minus the t room I could definitely see that being a issue without admins on the server as it would cause delay but that's with every map with a t room.
 
Thanks for the feedback guys! Do you know exactly where the glass is wallbangable? I have several filters in action but it seems some areas are troublesome then.

And thanks for finding out about that T door glitch, I definitely didn't think about the shelf being see-through.

The issue in CSGO is that to prevent wallbanging I need several layers of invisible protection, and unfortunately this is why you can wallbang at entrances since the door actually connects to the outside which is thin normal wall. But I'll still look into it further.
 
I'm preety sure It's with every glass wall. Tomorrow I can invite you and help you solve the problem.

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If you can work out the bugs and whatnot, then we will look it over to see if we will put it on the server!
 
I tested the map with Godzilla Custom Stats Custom Stats xValence and carter227 I think it is pretty good except for the T room covering the entire map which will cause delay and make it very T sided. In my opinion, I think that the map is great without the T room. I think the map would be more enjoyable if anyone can open the doors or disable them entirely. Another solution would be to have the T room damage you after a certain period of time to avoid having players camp in them.
 
kirby8989 kirby8989

I really enjoy the maps you make and think that this map would be a great addition to the server but I think there has been an occurring issue with the traitor rooms. Players tend to get really camping when they have a very large window they are able to shoot out of, and on this map it's going to give them control of the majority of the map without much counter play. On the other maps the T rooms didn't cover this much space which made it somewhat decent for the Innocents (still T sided when T rooms come into play) but this specific room will definitely make it too heavily Traitor sided. If there's any possible way you could do something like what was suggested in the post made by Larry_Da_Lobster Larry_Da_Lobster to make this more balanced, we would definitely want the map to be added to our server.
 
Custom Stats Custom Stats , the part that your talking about is big I'll admit it but the glass is not wallbangable (It is but that's a bug that he hopefully fixes), the main T room is soo big for the teleports that you can use for other parts of the map. But let's be honest, other than that the map is FANTASTIC.
 
+1 Looks like a solid map.
 
kirby8989 kirby8989

At this time we will not be adding this map to the server and you can see the reason behind this decision by reading my previous post. Feel free to make a new suggestion if you happen to make any edits to this map~

~Closed
 
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