Jailbreak Reverse Command.

Corrupted

EGO Zealot
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May 29, 2018
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So on jailbreak there is a lot of people that spray down stack, usually the round is ruined and overall there's just chaos. I think there should be a way to just restart the round. The way to restart the round would be by using a command, how this command would work is that a Junior or Senior Admin would write /reverse *Ammount of seconds*. Everybody would get respawned and would get teleported to where they were that ammount of seconds ago, except for the person that sprayed down stack, they would get ct banned and moved to spectator for the whole round. This is better than giving him satisfaction from spraying down a stack and causing a huge amount of disruption. This might be hard to do but it sure would be worth it. This is only a suggestion, I do not expect this to be added to the server since it might cause some bugs or maybe even crash the server.

What do you think about this?
 
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While a nice idea, anything that involves commands and admin decision making like this tends to end up with either abuse, or people feeling its not being used correctly. It's hard to please everyone when you make these decisions.
 
Easy workaround when like 24/33 Ts are killed for no reason: Just kill the rest, round over in 30 seconds, problem solved.
 
While a nice idea, anything that involves commands and admin decision making like this tends to end up with either abuse, or people feeling its not being used correctly. It's hard to please everyone when you make these decisions.

Yeah, but then only senior admins should be allowed to use them and abusing this command should have a punishment of some sort. I just think we should use it just in case of a stack spray, if an admin was to use the command because like 3 people got freekilled than he should just get a warning. This command should ONLY be used incase of a stack spray, recently someone sprayed stack on clouds and than everyone jumped off the map which caused someone to get last CT, which is server disruption.

Also, Rogue Sniper 10/10 solution.
 
This is good idea, but I find it would be hard to excecute, so for now I disagree.

If this can be done however, I would definitely be in support!
 
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This would be extremely stressful on the server to execute as Source does not posess a native "rewind" outside of demos (which are merely statistical frame clips of each player) that cannot be accessed on a server. We would have to manually record everything about every player every second.

Lets do some basic math:
For each player:
* Location
* Direction
* Velocity
* Held Item
* Held Item Ammo
* Sec Item
* Sec Item Ammo
* Grenade Counts
* Health
* Armor

That's ten things, and being extremely generous without going too in-depth on stuff. Now let's assume there's 50 people on. That means we're recording 500 bits of information a second and storing it somewhere (for around 30 seconds at max). That's 15000 cells of storage -- once again, being generous without going too in-depth.
 
I respect your opinion but you're only stating the few upsides to it while ignoring the downsides.

To start things off, think of the time, work, and coding/implementing this will take.

2ndly, and I quote to support my point "Everybody would get respawned and would get teleported to where they were that ammount of seconds ago, except for the person that sprayed down stack" How would the reverse not work on the CT who sprayed down stack exactly?

3rdly, imagine if it's Vip_In_The_Mix or any map where a person can rebel at the start of the round. Rebeller would be respawn or a rebeller would kill a CT and it would all be reversed then the person who died would have more info and a better chance of winning over the enemy player, you know.

Last but not least, I'm not one to talk but not ALL admins follow the rules 100% and some for sure abuse, again I'm not one to talk so what makes you sure this'll 100% work.

Anyways yeah, again, nice post and idea but here are my opinions on why I think its a terrible idea. Appreciate the suggestion to try to make the game and eGO more enjoyable ~. Have a great one bro.
 
In theory it is nice, but the stress it would cause on the server is a bit too much risk for not as much reward. Would rather just have the round finished and then move onto the next one.
 
To start things off, think of the time, work, and coding/implementing this will take.
.

Yes I know this will take allot of time, work and coding but to completely workaround a stack spray than it would be worth. Keep in mind that's my opinion.

2ndly, and I quote to support my point "Everybody would get respawned and would get teleported to where they were that ammount of seconds ago, except for the person that sprayed down stack" How would the reverse not work on the CT who sprayed down stack exactly?

The plugin could (But doesn't have to, there could be other ways) detect who got ct banned and than the plugin or the admin would move that person to spectator.

3rdly, imagine if it's Vip_In_The_Mix or any map where a person can rebel at the start of the round. Rebeller would be respawn or a rebeller would kill a CT and it would all be reversed then the person who died would have more info and a better chance of winning over the enemy player, you know.

Yes ok he might have a better chance of winning, but the ct could do something differently. Also if there was already a rebeller and he killed a CT and than it would get reversed than the rebeler could just use the info to run a way from him and the CT could just know that someone is there. Also this is more about working around the stack spray, if there was nothing like this the rebeler would already have a bad time rebeling, the ct's wouldnt have to worry about a few t's and most of them would just pursue the rebeler. Think about undertale, whenever I rebel and I'm in armoury I try to gunplant the stack, if there was only 5 people there than rebeling would be harder because there is more ct's focusing on me than the stack. If it was to get reversed I still have a chance of rebeling by completing my incell game and than gunplanting the stack and than it's a T win just because I gunplanted stack.

Last but not least, I'm not one to talk but not ALL admins follow the rules 100% and some for sure abuse, again I'm not one to talk so what makes you sure this'll 100% work.

Yes but that's why it could be for senior's only, if a senior abuses it than someone could report him in contact leadership. If the person does not have proof leadership could check the logs and see if the person did actually spray down the stack or not. Also what do you mean by I think this will work for 100%? Like as in the plugin or that the admins won't abuse it? If the admins abuse it I think that the leadership will handle it and warn them for it, this command should ONLY be used if someone sprayed down stack. Plugin wise, I don't demand the tech team to do this, this is only a suggestion and the tech team could (But doesn't have to) work on this together. Team work makes the dream work :D.
 
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In theory it is nice, but the stress it would cause on the server is a bit too much risk for not as much reward. Would rather just have the round finished and then move onto the next one.

Than could we get a way to end the round? It's better to get an admin to fully end the round than a bunch of of ct's just falling down (Server Disrupting), than there's this one person that decided not to fall down and than he just sprays down the few remaining t's because he's last ct.
 
This would be extremely stressful on the server to execute as Source does not posess a native "rewind" outside of demos (which are merely statistical frame clips of each player) that cannot be accessed on a server. We would have to manually record everything about every player every second.

Lets do some basic math:
For each player:
* Location
* Direction
* Velocity
* Held Item
* Held Item Ammo
* Sec Item
* Sec Item Ammo
* Grenade Counts
* Health
* Armor

That's ten things, and being extremely generous without going too in-depth on stuff. Now let's assume there's 50 people on. That means we're recording 500 bits of information a second and storing it somewhere (for around 30 seconds at max). That's 15000 cells of storage -- once again, being generous without going too in-depth.

From what you said that seems like something really hard to do, I simply cant respond to that. I don't know much about technology so I don't have any argument to that.
 
Than could we get a way to end the round? It's better to get an admin to fully end the round than a bunch of of ct's just falling down (Server Disrupting), than there's this one person that decided not to fall down and than he just sprays down the few remaining t's because he's last ct.

There is a command to restart the round, but we are not comfortable giving that command out to just regular admins (no offense). It is a leadership only command because we do not want this to be abused.
 
There is a command to restart the round, but we are not comfortable giving that command out to just regular admins (no offense). It is a leadership only command because we do not want this to be abused.

Well could there be some sort of a command to workaround stack spraying. Like now we had two examples, a reverse command and a command to end the round. Do you think there is a way to workaround stack spraying?
 
Not really sure if there is a way to do that. I presume we could have an auto slay when you deal a certain amount of damage/kill an amount of players in a certain timeframe. Then again, that could end up getting someone slayed for killing a stack of losers in a game.
 
Well if someone just sprayed stack that means you probably only have like 10 Ts or less left. The warden and guards (and admins telling the warden) should then just try to finish the round as a fast as possible.
Example for what NOT to do:
Hey 3/4 of the Ts just got massacred 30 seconds into the round, let's do extreme climb on clouds taking the winner or furthest by 4
This is stupid cause everyone has to wait

Example of what to do:
Hey I need to just end this round quickly let's just a quick race or bhop then do a short climb race to the 3rd block or something short.


Making a plugin to do rewind is just too hard for the source engine.
 
Not really sure if there is a way to do that. I presume we could have an auto slay when you deal a certain amount of damage/kill an amount of players in a certain timeframe. Then again, that could end up getting someone slayed for killing a stack of losers in a game.

Maybe an auto freeze? I know there's a freeze command so that's possible. If they're spraying stack it gives admins time to swap/ban and if they're killing losers than they're only frozen for a few seconds and the rest of the CTs can handle it.

But regardless, I voted no because in all reality stack sprays are still very rare and unless its already a plugin there's no need to divert time from other projects to create a command like this and the suggested
 
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You should be punished for your mistakes not given a 2nd chance when it comes to rebelling as a T and pursuing as a CT.
 
Maybe an auto freeze? I know there's a freeze command so that's possible. If they're spraying stack it gives admins time to swap/ban and if they're killing losers than they're only frozen for a few seconds and the rest of the CTs can handle it.

But regardless, I voted no because in all reality stack sprays are still very rare and unless its already a plugin there's no need to divert time from other projects to create a command like this and the suggested

I could agree with that but it would only happend when there's an admin on. Otherwise everyone would just be frozen and they would just be waiting for an admin to get on. Which could take allot of time since admins also have to do irl stuff.
 
After speaking with the team, we would just rather have the round play out and go to the next round.


Cheers
 
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