[poll] Which class is the most overpowered

I had to vote spy as im an engineer, cuz its extremely frustrating that spys can sap ma sentry over and over non stop killing my sentry even tho im whackin it.

They need a cool down or something
 
Spies should never be a huge threat to an engineer as they are easily killed before the sapper destroys your sentry. Don't just sit back, wrenchin' your old bud. Go ahead and kill that spy. Shouldn't really be a problem, unless he stabs you before he sabs your sentry... Demomen are a much bigger problem to deal with.

-Calle
 
its the tricksy spies that get me the ones who dont just sit there sappin, the ones who run around jumping all over my sentry :P

takes to long to chase em down, and my friendly never show up in time :(
 
pyro, until they provide a buffer before units catch on fire, especially spies. very close to that would be demomen though.
 
i dont think so Soviet... I, like many people think pyro is one of the underpowered compared to under classes...
although it is overpowered in the fun category.. lol
 
Pyro definetly is underpowered! And don't come with the "it's an ambush class n00b" reply. So, VALVe says it is an ambush class, yet it has no special ability to do so. Soldiers and Demomen can rocket/sticky jump, scouts are fast and can doulbe jump, spies have disguise and cloak. What has the pyro? Exactly, nothing. Pyro may be strong against an unorganzied pub team but a pyro is nothing against a good team.

-Calle
 
A pyro carrying a heavy flamethrower, dressed in fire resistant material which isn't light, and having a tank of flammable liquid/gas strapped to their back can in my experience, outrun anyone except a medic or scout. He can accidentally reveal a cloaked spy just by spamming his flamethrower aimlessly. Yes, I voted pyro as overpowered.
 
I recall reading a dev comment somewhere about crits actually being more common based off damage, but not with the %'s thatguy claims. Medic crit bonesaw becuase they get healee damage to crit chance, and engineers get sentry damage to crit chance.
http://tf2wiki.net/wiki/Crit
 
in responce to what i've heard from you guys here's my belife...
1. Its clear that you guys think the soilder and demoguy are the most overpowered and i agree, but what i dont agree w/ is...
2. why you guys think that the soilder has to be nerfed more than the demoman, plese explain this to me because that damn demo is to strong for its own good here's why...
A. it has sticky bombs that can be detonated at anytime which means a demo can get lucky and kill someone w/o even knowing he was there just by exploding his sticky's
B. he has 8 of those he can have at once... why!? they do about 100 damage for each bomb and have a great AOE effect and the crits do about 250! not to mention the blasting power of those bombs is ridiculous by far, an uber's worst friend. Thats what i have to say.
 
The thing about Sticky Launcher is that many Demomen just ignore the primary launcher, because it's oh so hard to aim with grenades and oh so easy to kill with the stickies. Seriously, I laugh if a Demoman craps stickies all over the guys feet, gets a crit and says he's a "true Demo", because they use Sticky Launcher on offense, blah, blah, blah. The truth is the stickies can be fired too fast, can do great damage if launched + detonated near someone (which is easy imo), sticky crits are insane.
 
Crits DEFINITELY increase based on your performance. That's a fact -- I frequent the steam forums, and try to keep up on all published information regarding TF2. However, I haven't seen anything published or official stating how high the modifier goes (I doubt it's higher than 20% - certainly not 50%.)

weapons have a 5% base chance to crit, that's a fact. Melee has a base 20% chance to crit, that one may go as high as 40 or 50 percent, but that's my own speculation.

Also, I've seen two incorrect amounts of damage for a crit rocket in this thread: one person claiming they do 200, another that they do 195. A crit rocket (direct hit) does 270 damage. Crit stickies do around 330-350 damage, enough to kill anything but an overhealed heavy.


I think demomen are the most OP class, but not in a game-breaking way. I wish Valve had made stickies less of a "main weapon" and more of the "trap weapon" that I think they intended it to be, but I doubt they'll change it now. Good demomen can win any assault/defend style map.
 
I was the one who said that the Rocket crits do 195 damage, because I often have 5 health left after a crit rocket hits me, seems to be wrong I guess.
And I hate it, the pipes get ignored, the stickies are too strong bla bla bla. Why aren't the stickies the main weapon then? Seriously, everyone uses the stickies. I think the demo needs balancing. Not because he is overpowered. Just because I don't get the weapon prioriety that Valve thought would be right.

-Calle
 
It is hard ro compare classes since they all have different roles and different maps makes them stronger or weaker.

Pyro seems to regarded as the next up for upgrades, i only hope that they release upgrades for more than one class (ex: medic = arg!)

I believe the pyro's fire damage should be beefed up so the players on fire should be more difficult to heal. That is about the only thing that would make the pyro more balanced IMO. The more they add weapons, the more they risk unbalancing it.
 
Demoman. Just because they get sticky bombs to lay around anywhere and whenever they have to reload on their nade launch and a guy is coming after them. BOOOM! lol
 
Demoman takes skill! If it didn't and it is that overpowered why doesn't everyone play demo? Like a soldier, you need to calculate the lag time from a shot to a player and anticipate where they will be in the next second. Unlike a soldier, if a pyro is charging you and you don't have room/ time or stickies aren't reloaded, you don't have to luxury of shooting at the floor. It's all or nothing in trying to hit dead on with grenades and you better have distances figured out with less health. Same goes for a scout circling you (pesky little critters).

Can people get lucky? Yes, but as a main demoman you better be running at me ubered and hope I don't blow your uber across the map :). Spamming grenades is just a perk of the job and should always be expected....gotta weed out the corner squatters :).
 
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