[poll] Which class is the most overpowered

The worst thing about a demo is how long it takes to reload their guns. If they reloaded faster though it would really unbalance the game though to me.

I think all classes have something overpowered about them. I guess it kinda balances things out. I have been 1 shotted by every class. I don't like it but it's part of the game. Soldiers aggravate me with shooting me in the foot and killing me but then I play one and it kills me how long their reload is and how little ammo they carry. There is no one class that dominates to me. Medics are a bit much now vs. a pyro as they backpedal and steal more health from me than I can take from them with my shotty (even though they are on fire). Kinda silly to me but hey...pyro's will get boosted.

I think the main things that affect me are: my isp, my machine performance, and my skill level vs. other's skill level. All of those I can control somewhat and that is what I will focus on. I can't control which class can do more dps or has better crits or whatever so there is not a lot of use worrying about it. As I have found now that thatguy plays more soldier, you better not limit your fear of him just while he is sniping. The same goes for Iaden and others....skilled players have a greater affect than many of us give them credit for. Whaaaa...I died???? Had to be luck....omg... Sound familar? I'm guilty of it too.
 
[quote1212502072=Iadien]
That is what he meant by damage falloff.
[/quote1212502072]

Waaah. I was reading the post very quickly and actually thought that we are talking about the damage falloff over range. Like the Soldier's rocket does less damage the more it travels. Blah, sorry.
 
Tough choice. Each has their ups and downs. I hate the soldier's crit rockets and the demo's pipebombs since I often find myself hit directly by them. The medic is only really overpowered with the add-ons. The pyro is almost instant death at point blank. Spies are powerful too, with instant sap placement and a wide range for the stab. I've been instant killed by face-stabs numerous times.

Perhaps the most irritating for me is the sniper. A full charge headshot can kill any buffed player, and the lag forgiveness sometimes needs to be questioned. The rifle is also incredibly accurate as a pistol shot, with decent power to boot.
 
wow I've learned so much about demo from this thread that I never knew. This will only help me more :).

To be honest, all classes have their highs and lows depending on the map and situation. I really only hate snipers now because they are out of my range (but a sticky jump and bottle on their head is fun). Skilled players use the best part of any class for a particular situation and this type of harmonious combination will always overpower jehuty....I mean the opponents.
 
[quote1212586061=THe SaNDMaN]
wow I've learned so much about demo from this thread that I never knew. This will only help me more :).

To be honest, all classes have their highs and lows depending on the map and situation. I really only hate snipers now because they are out of my range (but a sticky jump and bottle on their head is fun). Skilled players use the best part of any class for a particular situation and this type of harmonious combination will always overpower jehuty....I mean the opponents.
[/quote1212586061]

yes each class does have their highs and lows, but the demo man has the fewest low's out of any of the classes which states him as "overpowered" why?
1.well for one he can launch up to 8 sticky's at once. and if each one can do around 150 (350crit i think) 2 alone in the right spot can kill a heavy easily, but 8. Thats too much, 6 whould've been reasonable but its too late to change it.
2. they are somewhat fast, when i mean somewhat they're tied w/ the engineer in speed behind the pyro,medic,sniper,spy, and scout. but not only that this class can work w/ 175 health which is very high (tied for 3rd most w/ pyro)
3. they can kill sentry's w/ ease, all they need to do is peak out shoot a sticky and fall back in which takes no more than a secound and it takes around 2-3 to kill a sentry. So the sentry's are once again useless against the sticky's which are the root of all evil.

now at this point it seems i'm complaining but you know what. i am, i'm tired of having some lucky demoman place bombs no where near where he is just for me to run over them and have them explode so he can place them somewhere else. It's frustrating. All i have to say.
 
Iadien said...
[blockquote]There are ways to counter every class, it's up to you to know what to do in a situation and execute it.[/blockquote]
I really can't agree more! Maybe there is a very good demoman on the opposite team. Maybe he is dominating you. But you can beat him. He may be a tough challenge but there is almost all the time a way to kill him.
For me, there is no overpowered class. THE END. ;)

-Calle
 
none, equally balanced

i say stop your whining :), jk, i can see how one would see the solider being the most over-powered but its a "low-skill class" (says vlave) along with the heavy. But when you get a really good person playing and every other shot is a crtit its defiantly over-powered.

now the most UNDER-powered is scout, sniper, and spy. these, i would assume are "high-skill"??
 
[quote1212614323=slusserjon]
none, equally balanced

i say stop your whining :), jk, i can see how one would see the solider being the most over-powered but its a "low-skill class" (says vlave) along with the heavy. But when you get a really good person playing and every other shot is a crtit its defiantly over-powered.

now the most UNDER-powered is scout, sniper, and spy. these, i would assume are "high-skill"??
[/quote1212614323]

well most are equally balanced, and each have there up's and down's, i guess you could say overpowered is the one w/ fewer down's and more up's then the rest of the classes, now on the soilder class i can see someone saying that the soilder is the most overpowered, but there rocket launcher is very very slow and it is low-skilled. but for the soilder, it has 4 rockets witch is nice for the beginners who want to learn fast, but those rockets are very slow moving and easily avoidable from medieum range and longer, but you can considered yourself dead if its close range (especially crit rockets) and yes, when someone is "skilled" at this class, they can kill people,yes. But they do get crits easily which makes it a hassle for players who continuously get killed by them.

All i'm saying is, i can live w/ soilders since they go by that "easy to learn, hard to master" type of responce since you can get lucky and kill people w/ a crit rocket, but a true master can keep that going for awhile.

Now back to my demo friend thats about 4 reply's up from me, all i have to say is that great metaphor i came up w/. A demoman is like poker, 10% skill and 90% luck.
 
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