- Joined
- Mar 3, 2017
- Messages
- 981
after quite a bit of playtime on both servers this has came to mind. With the reset mostly all cars have gotten their speed lowers, but not police cars? why is this?
Civillian cars were nerfed to the point where they're unrealistically slow, whereas our police vehicles still go faster than they do in real life.
im suggesting that our police vehicles are "nerfed" down to a realistic speed, and that some of our more expensive super cars are buffed to a more realistic speed.
i haven't tested too much with this, so ill probably update this better when i get car stats from quite a bit more cars.
Realistically a bugatti would outrun a charger by a lot, currently it doesnt. a big turn off for buying expensive vehicles when they cant go fast anyway.
i see why you nerfed some cars as they werent realistic, but limitting a car which can go up to 280ph IRL down to less than 200mph sucks. just straight up sucks. especially considering if you try to escape and shoot a couple cops on the way your car gets taken away from you.... yay.
2.
Currently dirty money and small weapons weigh way too much, i believe a tazers weight is set to multiple KG which is way more than it should be IMO.
Same goes for turtles, 1 turtle = 5 meat, 5 meat weighs more than 1 turtle even though you've shredded the shells and guts.
3. The inability to rob law enforcment
i don't see why this was a thing in the first place, we already weren't allow to kidnap law enforcment (which i understand) but not even being able to rob them is taking it a bit too far?
Surely if you kill a cop you should be able to loot them? this just doesnt make sense.
i guess it might be a problem for when people randomly walk up to cops and rob them, but from what is probably 80+ hours of being a cop i have not been robbed more than twice, before this rule was implemented. You should atleast be able to loot the cop bodies when you kill them during an RP scene.
(I am an EU player so stuff will most likely be a bit more hectic during NA times)
4. Something to make speed cameras not activate as frequently during pursuits
This hasnt been an issue for me YET, but i imagine when you're in a pursuit you would constantly rack up fines totaling up to more than 10 grand if you go on long enough.
Especially with the fines taking double of what they're supposed to do.
With these cars being a lot slower compared to cop cars theres more or less no way to escape, unless you shoot your way out. then again if you try to shoot your way out and you succeed you'll end up getting comments like "terrible rp" "trash rp" etc.
These are just my opinions, feel free to state yours as a reply
Edit: the reason for most of this is due to some of these changes making the server too strict, people dont want to grind for 30hours to get a nice looking car, and especially not if they can get it taken away if the shoot some cops.
This just makes stuff more strict and may turn new players away.
Civillian cars were nerfed to the point where they're unrealistically slow, whereas our police vehicles still go faster than they do in real life.
im suggesting that our police vehicles are "nerfed" down to a realistic speed, and that some of our more expensive super cars are buffed to a more realistic speed.
i haven't tested too much with this, so ill probably update this better when i get car stats from quite a bit more cars.
Realistically a bugatti would outrun a charger by a lot, currently it doesnt. a big turn off for buying expensive vehicles when they cant go fast anyway.
i see why you nerfed some cars as they werent realistic, but limitting a car which can go up to 280ph IRL down to less than 200mph sucks. just straight up sucks. especially considering if you try to escape and shoot a couple cops on the way your car gets taken away from you.... yay.
2.
Currently dirty money and small weapons weigh way too much, i believe a tazers weight is set to multiple KG which is way more than it should be IMO.
Same goes for turtles, 1 turtle = 5 meat, 5 meat weighs more than 1 turtle even though you've shredded the shells and guts.
3. The inability to rob law enforcment
i don't see why this was a thing in the first place, we already weren't allow to kidnap law enforcment (which i understand) but not even being able to rob them is taking it a bit too far?
Surely if you kill a cop you should be able to loot them? this just doesnt make sense.
i guess it might be a problem for when people randomly walk up to cops and rob them, but from what is probably 80+ hours of being a cop i have not been robbed more than twice, before this rule was implemented. You should atleast be able to loot the cop bodies when you kill them during an RP scene.
(I am an EU player so stuff will most likely be a bit more hectic during NA times)
4. Something to make speed cameras not activate as frequently during pursuits
This hasnt been an issue for me YET, but i imagine when you're in a pursuit you would constantly rack up fines totaling up to more than 10 grand if you go on long enough.
Especially with the fines taking double of what they're supposed to do.
With these cars being a lot slower compared to cop cars theres more or less no way to escape, unless you shoot your way out. then again if you try to shoot your way out and you succeed you'll end up getting comments like "terrible rp" "trash rp" etc.
These are just my opinions, feel free to state yours as a reply

Edit: the reason for most of this is due to some of these changes making the server too strict, people dont want to grind for 30hours to get a nice looking car, and especially not if they can get it taken away if the shoot some cops.
This just makes stuff more strict and may turn new players away.
Last edited:
Upvote
0
















