Current Muting System In JB

TinyMuffinLord

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Recently I have noticed several problems with the current JB muting system. The warden can be muted, dead players can be unmuted, and alive Ts can be allowed to talk during the muted phase.
The negatives to the current muting system are:
  • It disrupts the round because the warden's orders are cut off.
  • It delays the round because the warden then has to then wait to be unmuted by admins
  • It takes longer and is generally a greater hassle than it needs to be.
  • Ts could Mic spam when accidentally unmuted.
I suggest we revert it back to the easier system (at least for JB 2.0) so that wardens can't be muted, dead can't be unmuted, and the Ts can not be unmuted when they are not suppose to talk.
 
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Recently I have noticed several problems with the current JB muting system. The warden can be muted, dead players can be unmuted, and alive Ts can be allowed to talk during the muted phase.
The negatives to the current muting system are:
  • It disrupts the round because the warden's orders are cut off.
  • It delays the round because the warden then has to then wait to be unmuted by admins
  • It takes longer and is generally a greater hassle than it needs to be.
  • Ts could Mic spam when accidentally unmuted.
I suggest we revert it back to the easier system (at least for JB 2.0) so that wardens can't be muted, dead can't be unmuted, and the Ts can not be unmuted when they are not suppose to talk.

The muting issues seem to be happening in our CSGO servers not just Jailbreak. If im not wrong, main cause of this issue was from the Danger Zone update which broke a lot of other things in the process.

Definitely not intentional and im sure there will be a fix to this and other things in JB 2.0
 
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Actually it's because muting uses a global unmute factor from Base SourceMod.

So it's the admins' fault sometimes. Don't sm_unmute @all
 
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