[poll] Poll: Underpowered?

Naet

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May 31, 2008
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I've seen a few overpowered threads, but none of these.
Which class do you think is most underpowered?
Personally, I think Engineer goes down to easily, but thats just me...

(you can vote for more than one)
 
They are all so balanced, but I voted for the scout. One hit with my Ubersaw and their dead.
 
[quote1212410744=!Woodstock!]
They are all so balanced, but I voted for the scout. One hit with my Ubersaw and their dead.
[/quote1212410744]
Amen. Scout is my #2 class, and I gotta say, I hate medics. The uber saw and that gun that is basically a submachine gun but more powerful AND more accurate AND gives the medic life. Lame.
 
I can't believe the Scout got so many votes...
Scout is one of THE best classes to kill someone without any kind if explosions. I'd say a good scout may be even better than a well played Heavy. Odds are that the heavy is being followed and healed by a medic. Scouts are strong, but it's kinda like the pyro here. Everyone just runs in and dies. You should rather flank them, ambush them etc. You don't have double jumps for nothing. And one melee hit does not kill a scout with full health, sorry.
I'd say the scout is the best balanced class in this game.

-Calle
 
For those of you who voted scout, I ask you "have you never seen ln(e) play scout?!?!?!?"
All classes have their purposes non are truly underpowered.
 
I don't think any class is underpowered, its just the way you need to play them. Like, you could consider the pyro if you think of it in terms of wanting to rush in head first like the other offensive classes. But he/shes meant to be played for close quarters ambushing.
or the sniper as he doesnt have a good counter when it comes to close range compared to other classes, the soli will juggle him, the heavy will outgun him.
 
I voted pyro, but only because of their power relative to the maps they are playing on. Their greatest strength on most of the current maps is the ability to break up trains of enemies. They aren't really necessary for any particular task - even spy hunting is better done by a soldier or scout.
 
Yeah, you nutters that voted for scout are crazy. A good scout is just devastating.

Pyros are by far under powered. A good soldier, heavy, or demo will almost always beat them. Heck, these days, a quick thinking medic with the upgraded needle gun will backpeddle the pyro to death.
 
pyro. scout is overpowered if anything. takes 2 shots of a scout gun to kill people, but 2-3 rockets to kill someone...
 
Even valve knows the pyro is underpowered (engineer overpowered? are you joking? he isnt made to win combat without buildings)
 
By all means, the pyro is the weakest class, get over it pyro lovers. You might say that you have some good kill streaks. Yeah sure, the pyro is good against a bunch of unorganizes pubs... when he is surprising them. So you say "But the pyro is an ambush class, you have to flank them", huh? I've heard that reply way too often. So, Vavle wants the pyro to be an ambush style class, huh? Yet he has no special ability to do so. He isn't the fastest. He can't double, rocket or sticky jump. He has nothing but basic movement, there is no other way to ambush than to flank them. And that's something, that every player should do with every class.
Then there is the broken hit detection, too. I stopped counting but I haven't roasted my targest because I could not hit them no matter what. Now you might say that is my lag/high ping but I am not the only one who has this problem with the pyro.

In short: Pyro = :((

-Calle
 
Bingo. Pyro is definitely getting rough these days. Even with a good flanking manuever or a well timed uber charge I can light 10 people on fire, die, and find out not a single person actually died because there were 4 medics involved. Then again, a good string of luck and a talented medic following has given me the one-time chance of starting a warpath map and reaching the last point in one giant rush without dying. 3000+ damage is not too shabby for a pyro. Next round I was dominated by half the same team so sometimes the best laid plans and flanks mean squat when you can't catch or outgun the enemy. And since scouts and medics were already mentioned..I've been one-shotted by a scout's gun, a medic's saw, and every explosive device in the game. I've been 2-shotted by everything else. I can take down a level 3 sg with an axe(ask Captain Mental) but an engie can two shot me at point blank and live to tell about it without the assistance of a medic. Oh, and I forgot my favorite. Nothing beats catching a spy and getting backstabbed in the face.
 
The Pyro Commentary Note says...
[blockquote]The Pyro is designed to be the best short-range combat class, aimed at encouraging players to adopt an ambush style of play. To achieve this, we made the Pyro vulnerable in the open, which forces players to seek out enclosed areas and doorways. To add to the Pyro's short range lethality, we made the flamethrower effects visually noisy, which helps disorient opponents long enough for the flames to finish them off.[/blockquote]
What were they thinking?

-Calle
 
I know that when I see a flamethrower I get so confused I spin in circles and fall out of my chair and am only able to recover after they have left my burning corpse upon the ground.
 
KaptainKangaroo said...
[blockquote]I know that when I see a flamethrower I get so confused I spin in circles and fall out of my chair and am only able to recover after they have left my burning corpse upon the ground.[/blockquote]
[link=http://youtube.com/watch?v=YKhBUO-IDjU]CONFUSION!?[/link]

-Calle
 
I have gotten a good feel for all the classes and I would have to say the scout. I dunno, I might just suck with him but it feels like his bat needs to do more damage.
 
The bat is designed to do less damage than the other weapons because it swings faster.
Many scouts tend to use their bat more than their scattergun up close, trust me I'm using the bat, too. I know how fun it can be but a point blank scattergun shot is ALOT stronger.

-Calle
 
[quote1212431201=KaptainKangaroo]
I know that when I see a flamethrower I get so confused I spin in circles and fall out of my chair and am only able to recover after they have left my burning corpse upon the ground.
[/quote1212431201]

That made me smile :)

And Kaptain you do pretty well for a pyro regardless :P We've had some nice uber runs
 
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