DragonHill's Blackmesa

Sweet. I grew rather fond of it when it was running for a short time a while back...looking forward to logging some more time on it. :)
 
ok folks, new map is up on fps banana and dragonhill server
69.90.34.121:27015

cp_blackmesa_delta2

gardengrove: ihave up loaded the bzip version onto the reliable fast server. the cfg to my server does not point to the correct path, so it will dl the slow way

i'll be on later tonite, ill be off to dinner right now, then back at work for a few hours. maybe we can get some quality time in later (our you guys can get it sooner)
 
Drangonhill: You are a BEAST! I would never be able to do make maps like that :(
 
[quote1212640188=Gippy]
Drangonhill: You are a BEAST! I would never be able to do make maps like that :(
[/quote1212640188]

yes, you can...

just takes time...and more time

~D
 
this map is fantastic. I promise everyone that once you begin to understand how the map works, you'll love it too.

Only problem is the doors still stick :(
 
Hi everyone,

once again, thanx for the help testing the map out last nite. It is now 100% geometry lock down now and all i plan to change now is adding a credits texture (my name) plus some minor graphical edits/tweaks (a few more head crabs, fix any incorrect textures, etc) and some env_sounds down below (map plays so fast i hardly hear any of them though).

all current game play elements will remain except for possibly the doors triggers. I may enlarge a few and even speed up the danged steel doors.

Next map should be final CP_Blackmesa (no more alpha,beta,gamma foolishness)
this weekend will be the last

~D
 
Awesome. Maybe a 24/7 Blackmesa server eGO? Seriously...it is amazing to play as almost any class and never gets old.
 
I have to say it's the best Custom map I have EVER played ever. Never gets old, I'm not getting sniped every other life unless I run around like an idiot at A, and the vents are a stroke of genius. I love the fact that the game is constantly shifting back and forth and that every point has at least 3 points of entry, usually more. Never have I seen a custom so well done. The only possible problem is demos being able to lock down halls to easily, but eh. They can do that anywhere.


Also, that one crouch-shutter in B/K is really hard to reach. It's a little to high off the ground to jump too, and jumping off the cabinents doesn't work well.


And I agree with Soviet. 24/7 Black Mesa server PWEEEEASE?
-Johnicus
 
Thanx for the props guys.

the vent in B/K thats hard to get to is there for the classes that can jump high. Soldiers,demos, scouts and eng's via buildings. pretty much it's for scouts to zip in during an attack. every one else uses the door or low vent

~B

PS: 24/7 blackmesa server would be up to EGO higher ups. Since i'll be finishing final over the weekend you guys may want to hold off asking until the final is ready.
 
I love it already.... BRING IT BACK :P you can dump heights (IMO) well done with the map!! But like any other game in this world its needs some fixes here and there but well done... i would keep it like it is just fix some of the graphic bugs.
 
From my understanding the current heights server is having problems. i'm not sure how blackmesa would play. i know the ent_data is high but the map is generally performance friendly due to the construction (lots of hallways).

~D
 
This map is leagues better than Convoy - that's a given. Convoy's a terrible map. But in particular I like this map! A lot of the pubs in there like to moan about Convoy's absence, which isn't a flaw on your part Dragonhill but something still annoying.

I think that one thing which would certainly help the map is more direction. Either through more obvious signposts, or through the actual design hinting more at what lies behind each particular doorway/corridor.

Nevertheless, despite the lamentations of the pubs who think of eGO as 'the Convoy clan', it is a very enjoyable map. You get five gold bags.
 
Awesome map Dragonhill, I really hope they decide to put this up permanently on a 24/7 server. The vents are my favorite part, you never know who could have a sentry up or could run out after you. I like the cameo of the head crab on the ceiling too, when I told me team that it was hanging from the ceiling everyone started asking where and people started running in and shooting it, lol. Once again great job, I'm really looking forward to playing it again.
 
I only played the map for half an hour, but I know my way around really well already.

I think its a great map, and good for all classes! Spys work well in the darker middle area, Pyros are great for running around in the vents and jumping people, and all classes have advantages in certain areas.
 
Hola Shadow Jack!

I loved the book,,been along time too.

Currently i'm working on the credits logo.... Gardengrove just corrected me on proper "titles" just now.. every one can thank him for preventing me from making an arse outta myself

~D
 
I actually enjoyed playing this map a lot. very dynamic for being smaller which calls for a variety of strategies.
 
Wow, you're the first person that I know of that has actually read or even heard of the book.
 
Wow, you're the first person that I know of that has actually read or even heard of the book.
 
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