Hi everyone,
once again, thanx for the help testing the map out last nite. It is now 100% geometry lock down now and all i plan to change now is adding a credits texture (my name) plus some minor graphical edits/tweaks (a few more head crabs, fix any incorrect textures, etc) and some env_sounds down below (map plays so fast i hardly hear any of them though).
all current game play elements will remain except for possibly the doors triggers. I may enlarge a few and even speed up the danged steel doors.
Next map should be final CP_Blackmesa (no more alpha,beta,gamma foolishness)
this weekend will be the last
~D