Resolved CS:GO - TTT - TTT Crashing

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Corrupted

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Bug Reports

What application are you reporting this issue on?

CS:GO

Short description of the problem (255 char limit)

TTT Crashing

What server are you reporting this issue on?

TTT

Please describe the issue in as much detail as possible.

The server is constantly crashing. I think that whenever two people shoot are shooting and they're like right beside each other it crashes the server.

What should be happening instead?

Server shouldn't be crashing.

Please describe how to replicate the bug in as much detail as possible

-

Any extra info we may need to know

-
 
This has been a issue on the server for a while, people think it has something to do with when people get collated in very certain situations. Personally I have no idea why it will crash but it only seems to happen where there is a large amount of people on the server (25+). Other then when there is that many people on I don't see this issue happening a lot.
 
I think what happeneds is whenever there's a large amount of people inside each other and than one person sprays them down then the server crashes.
 
CS:GO - TTT pG - TTT pG is crashing very often and lagging horribly

Bug Reports

What application are you reporting this issue on?

CS:GO

Short description of the problem (255 char limit)

TTT pG is crashing very often

What server are you reporting this issue on?

TTT pG

Please describe the issue in as much detail as possible.

The TTT server crashes a ton, it's very often. It's also lagging on top of that. It's very irritating and annoying. The server lag is pretty bad. If you play on the server and look in netgraph, when it's 25+, it regularely goes in the red of 30-80. Very bad

I was wondering if there could be any improvements to this, as it's very disruptive.

Thanks!

What should be happening instead?

Fewer crashes

Please describe how to replicate the bug in as much detail as possible

Play on the server

Any extra info we may need to know

-
 
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Same thing with JB. It used to NEVER be a problem but now it is for some odd reason.
 
Huge lag this issue needs to be addressed immediately on a server with this large of a playerbase.
 
The server is crashing all the time, seems like for several reasons, not only that if there are more than 25 people or so on the server gets so laggy it's nearly unplayable.
 
The crash that is in reference which occurs whenever a player jumps into another player's player model upon death:

bda0b70761df5e9768e71b39eca595e9.jpg
 
It's crashing because the version running on the server is 3-4 years old and using outdated implementation to run the game. It didn't get it's planned upgrade because of the merger. The tech team now in charge of this server have the honor of cleaning this up. 4Head
 
It's crashing because the version running on the server is 3-4 years old and using outdated implementation to run the game. It didn't get it's planned upgrade because of the merger. The tech team now in charge of this server have the honor of cleaning this up. 4Head

Yeah.. I wish we could get this fixed, probably wont happen though. ugh.
 
Yeah.. I wish we could get this fixed, probably wont happen though. ugh.

So I'll clear up some confusion as to why we haven't fixed a lot of this stuff lately.

The current TTT is from June 2017, so that is correct that it is a couple years old. The problem is that this version was heavily modified by Abdul to make what the current TTT server is now. We are totally able to update it (In fact we want to because trying to maintain this version is the worst) but the problem is that the gameplay/configs are going to be different from what it is now. So the possible options are:

1. Keep this version but try and fix it (what is currently happening but this is the worst option)
2. Update the server and try and recreate what the current configs/modifications are ("possible" but will take a long time and not likely because these changes are why the server is possible crashing)
3. Just update to the newer, fixed, working version but then everyone has to deal with some of the newer changes (and you know how people react to change)
 
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3. Just update to the newer, fixed, working version but then everyone has to deal with some of the newer changes (and you know how people react to change)
Atleast it's fixed, don't complain and make a big deal out of it.

Sent from my SM-A530F using Tapatalk
 
Has still been happening a lot. Notice our rank decreasing for a steady while now...
 
So I'll clear up some confusion as to why we haven't fixed a lot of this stuff lately.

The current TTT is from June 2017, so that is correct that it is a couple years old. The problem is that this version was heavily modified by Abdul to make what the current TTT server is now. We are totally able to update it (In fact we want to because trying to maintain this version is the worst) but the problem is that the gameplay/configs are going to be different from what it is now. So the possible options are:

1. Keep this version but try and fix it (what is currently happening but this is the worst option)
2. Update the server and try and recreate what the current configs/modifications are ("possible" but will take a long time and not likely because these changes are why the server is possible crashing)
3. Just update to the newer, fixed, working version but then everyone has to deal with some of the newer changes (and you know how people react to change)

In my opinion, just update the whole thing. Server is dying
 
Crashed again due to the body dieing and getting stuck in another live player.
 
I will be getting with CS Leadership and Tech to get a resolution for this.

Stand by.
 
Exe, the latest master version is still affected with this vphysic bug. Some players/bots on the same position and try to kill all.

If you remove the custom ragdolls on player_death -> No crash.
 
Has Bara's solution been tested either on a development or live server? It is a rather annoying bug that seemingly isn't getting too much attention.

Might be overstepping a little but would it be possible for me to have a glance over some edited crash logs?
 
Has Bara's solution been tested either on a development or live server? It is a rather annoying bug that seemingly isn't getting too much attention.

Might be overstepping a little but would it be possible for me to have a glance over some edited crash logs?

By removing the custom(server side) ragdolls, you can't identify any bodies anymore. That will impact the gameplay too heavy to remove this. Another solution to move from prop_ragdoll to another stuff like prop_physic or something like that.
 
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