Counter-Strike: Global Offensive Map related Bug reports

Sampaio

Active Member
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Aug 26, 2018
Messages
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Hi,

We are aware that maps are not always perfect. While tech team is happy to apply fixes to map specific issues, we choose not to due to errors and other internal issues that are bound to occur when we decompile the map (making it possible to edit). Not to mention an unethical approach to editing someone else's work.

So a better approach? A map that is extremely unplayable due to bugs should be suggested to be replaced by a better map (or newer version if released by a creator).

We at tech team, thank you for continuing to report bugs and helping us in any way to make the servers more enjoyable for everyone.
 
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I was looking into decompiling some maps to see if I could improve some bugs and found that because of the process used to obtain an editable version of the map (decompile) new bugs automatically occur. It's unfortunate but unless the owner of the map directly shares their map with you it just is not feasible to makes fixes to a map. Some younger players don't understand that most maps are older, and often times the map creator cannot be tracked down by any means.
 
I hear a new map called ba_jb_summer_v3 just got released by longtime map maker Rogue Sniper and has a lot of good reviews.

(Download here)
(Reviews here)
 
greetings
Jacko Jacko asked me like a week ago if I could upload jb_chicken_island to the workshop because you are using that recently
And since I didn't play jb anymore since like a year I was wondering are there any bugs / games that don't work on that map ? (solo works usually fine / but on servers things work differently ^^) -> (Does Laserbattle work at all ?)

Would be nice if you could tell me if there is anything not working like it should - so I can upload final version of that map tomorrow
contact me however you want (forum/pm/steam/morse code)
thanks :-)
 
D Dede

Hey man, thanks for being interested in providing us with an updated workshop version.

Known Bugs/Issues:

• Lazer Battle does not work

• T's are able to get AWPs out of Quick Scope exploit.

• In Claw Of Love T's are able to sit in corners and completely avoid the Claw


Quality of Life Edits:

• Make the start of dodge course (wipeout/spinning fan) easier. Most T's are dying at this part and I think tweaking it to be a bit slower is a healthy change.

• Armory door shouldn't be opened by CT proximity. Instead it should be a CT button only. Often times CT's walk too close to the door and since it automatically closes its hard to prevent T's from running inside.

• Balance game should be tweaked to make it easier to balance the ball. As of now its extremely difficulty to even balance the ball for 2+ seconds.

• In sticky bomb whoever is randomly selected with the bomb should have a small speed increase to allow them to potentially pass the bomb off to someone else. As of now its rare that whoever is selected with the sticky bomb is able to pass it on.

• In claw of love its hard to kill T's with the other trap rooms aside from the spinning blade since they are able to jump off the claw as it descends. Make it so that the rooms are larger or T's are unable to jump off the claw once the claw is lowering.

• Slide race start is a bit misleading. Add a clear line showing where the slide race booster begins.

• Re-locate the winners of Quick Scope teleporter so that the T's are unable to press the door button and/or game buttons.
 
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Add rings around surf winner podiums so players don't accidentally run off. This happens every time even if you warn them.

Tone down the difficulty of slide race a little. Nobody is able to complete it on our server.

Add a cool down of 1 second to the Moto Moto button. It's a great secret but becomes annoying when spammed.
 

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