ba_jb_summer_v3

Rogue Sniper

EGO Is My Life!
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Joined
Jan 16, 2007
Messages
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ba_jb_summer_v3


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Games:
  • 2 Climbs
  • Race
  • Frogger
  • Simon Says
  • Bhop
  • Soccer
  • Dodge Course
  • Pitfall
  • Scavenger Hunt
  • Deceitful Fruits
  • Divers

CT AREAS

SAFE AREAS FOR GUARDS

NO NEED TO BAIT

NO NEED TO GET KNIFED BY BEING FORCED ON THE SAME LEVEL AS PRISONERS!

CAT WALKS​

SECRETS!

TUNNELS!

GUN CACHES!

SPECIAL WEAPONS AND TACTICS!

Pictures​

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20190118194926_1.jpg

20190118194932_1.jpg

20190118194939_1.jpg

20190118194946_1.jpg

20190118194956_1.jpg

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PROBABLY NEED A DOWNLOAD LINK HUH?

YET NO ONE RESPONDED SAYING THERE WAS NO PLACE TO DOWNLOAD THE MAP @_@


omitted as newer version in works to fix some issues
 
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Map is BIG. It has a bunch of games, secrets, and proper hiding spots. I really want to do a hide-n-seek on this map. You can easily tell time and effort was put into this map and its catered to eGO's Jailbreak.

This map receives Jacko's Seal of Approval and I hope to see this as well as a couple other maps added soon.

+1
 
Man, this guy is really good at making maps, why don't we have any other of his maps on the server?
 
+1
The map looks really, really cool. I’ve never seen a frogger game so I’m glad there’s going to be some diversity :)
hopefully gets added
 
That's a great map, it seems like. And lets support our local mappers here in eGO! Get that on the server! PogChamp
 
Interesting map, but I think too big in combination with the optic/design (too much empty/naked areas). I play jail now over 9 years and this map does not appeal to me - it looks like lego with prefabs.
 
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Interesting map, but I think too big in combination with the optic/design (too much empty/naked areas). I play jail now over 9 years and this map does not appeal to me - it looks like lego with prefabs.

Fair enough, however the criticisms of the previous maps were that it was too tight and CTs were unable to move the Ts anywhere but a few select locations thus always doing the same things on the map, round after round, and not anything else.

Been playing Jail for almost 11 years myself and I have seen some maps there were more open, bland, generic, and less games than this as original maps were mainly just simple RP and Ts rebelled more than anything where CTs were in turn containment teams ... that and there was some C4 used to help destroy the prison.

I can see how some see the buildings as copy and paste as that was the intent to get a uniform exterior look to for the prison buildings though the down stairs, interior rooms, and game areas are much more varied in terms of interior design.

Edit: I also would love to put more foliage and vegetation around the map edges and make more areas that have better detail, but due to the 150% entdata or so the maps at, I'd rather keep it stable than being looking amazing like on other maps I am working on that have less entdata usage.

Edit 2: Also to anyone else, I've already fixed two bugs for the next release as well as adding any other fixes or changes after it goes live and is played a bit.
 
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i get 10 fps when i run the map and i usually have aroud 250.what the actual ****.

Step 1: No need for that language.
Step 2: Set bot_quota to 0
Step 3: Use bot_kick to kick all bots
Step 4: Join a team

In any other order, a nav mesh will be attempted to be generated causing lag. Playing with bots will also generate additional CPU load that you wouldn't have as a client.
 
I am not sure if this existed in previous versions but why are there so many catwalks (The places you took the picture from) in the map? Its may be practically impossible to rebel in the map.
 
I am not sure if this existed in previous versions but why are there so many catwalks (The places you took the picture from) in the map? Its may be practically impossible to rebel in the map.

Probably should take an in-game look at it over a few rounds and you'll see more than what the pictures can show.
 
+1, I haven't downloaded the map because my computer is rlly garbage and cs is currently uninstalled because of exams, but the pictures look really good.

It's been a long time since I played the map but I kind of remember the main problems were:
Really T sided
The halls to bring Ts out of main cells were tiny and really easy to rebel in
The doors were really weird, slow and hard to get Ts through from in the tight halls
Lack of games
Some games wouldn't instakill because of secrets within the games when you should've died (this was cool but I think it should be in only in one game max)

You seem to have covered almost of these problems from what I can see, and I really like the addition of games we haven't seen before, I do have one concern. While I haven't tried out the map on my own, and this is based of the pictures, I do agree with S Sampaio that there seem to be too many catwalks in it. I think with the three towers that basically watch all of outside, and so many catwalks, there are too many safe and advantageous positions for CTs which would make rebelling really hard.

Other than that, I'm excited to play the map when it hopefully gets added.
 
Here's the thing y'all forgetting regarding the whole "there's catwalks and that makes it hard to rebel":

a) Firstly, there has to be a will for the player base to not play the same 5 or 6 maps.

b) Secondly, you are assuming the players that play CT consistently enough, will, in fact, use the catwalks, towers, CT areas in general

c) Third, you are assuming the players on the CT team are good enough shots to hit players that are running and/or moving in a serpentine pattern.

d) Fourth, the Ts have to be willing to work together and understand when they rebel, they won't all live.

e) Fifth, you are assuming the CTs won't just shoot people in cell block for such minor things that enough of them live past cell block.

f) Sixth, the map could be edited to have smoke, flash, incendiary grenades to help the Ts but lets be honest, they'll just waste them anyways.

g) Seventh, the Ts can also be willing to run off, use cell vents, or just rush an area if, as mentioned above, they work together or plan ahead

So, until we cross all those bridges, lets just see how it plays out...
 
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