ba_jb_summer_v3

Rogue Sniper

EGO Is My Life!
Legacy Members
Joined
Jan 16, 2007
Messages
6,091
ba_jb_summer_v3


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Games:
  • 2 Climbs
  • Race
  • Frogger
  • Simon Says
  • Bhop
  • Soccer
  • Dodge Course
  • Pitfall
  • Scavenger Hunt
  • Deceitful Fruits
  • Divers

CT AREAS

SAFE AREAS FOR GUARDS

NO NEED TO BAIT

NO NEED TO GET KNIFED BY BEING FORCED ON THE SAME LEVEL AS PRISONERS!

CAT WALKS​

SECRETS!

TUNNELS!

GUN CACHES!

SPECIAL WEAPONS AND TACTICS!

Pictures​

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PROBABLY NEED A DOWNLOAD LINK HUH?

YET NO ONE RESPONDED SAYING THERE WAS NO PLACE TO DOWNLOAD THE MAP @_@


omitted as newer version in works to fix some issues
 
Last edited:
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Here's the thing y'all forgetting regarding the whole "there's catwalks and that makes it hard to rebel":

a) Firstly, there has to be a will for the player base to not play the same 5 or 6 maps.

b) Secondly, you are assuming the players that play CT consistently enough, will, in fact, use the catwalks, towers, CT areas in general

c) Third, you are assuming the players on the CT team are good enough shots to hit players that are running and/or moving in a serpentine pattern.

d) Fourth, the Ts have to be willing to work together and understand when they rebel, they won't all live.

e) Fifth, you are assuming the CTs won't just shoot people in cell block for such minor things that enough of them live past cell block.

f) Sixth, the map could be edited to have smoke, flash, incendiary grenades to help the Ts but lets be honest, they'll just waste them anyways.

g) Seventh, the Ts can also be willing to run off, use cell vents, or just rush an area if, as mentioned above, they work together or plan ahead

So, until we cross all those bridges, lets just see how it plays out...

Why did you letter and number your points lol
 
Edit: I also would love to put more foliage and vegetation around the map edges and make more areas that have better detail, but due to the 150% entdata or so the maps at, I'd rather keep it stable than being looking amazing like on other maps I am working on that have less entdata usage.

prop_static doesn't contribute to entdate tho reeeee
 
+1 to adding this map. It's an updated version.

We have quite a few map problems and seeing as a member of the community made a map and is sharing with us, is nice to see. I suggest we add this in and replace an older version.
 
Here's the thing y'all forgetting regarding the whole "there's catwalks and that makes it hard to rebel":

a) Firstly, there has to be a will for the player base to not play the same 5 or 6 maps.

b) Secondly, you are assuming the players that play CT consistently enough, will, in fact, use the catwalks, towers, CT areas in general

c) Third, you are assuming the players on the CT team are good enough shots to hit players that are running and/or moving in a serpentine pattern.

d) Fourth, the Ts have to be willing to work together and understand when they rebel, they won't all live.

e) Fifth, you are assuming the CTs won't just shoot people in cell block for such minor things that enough of them live past cell block.

f) Sixth, the map could be edited to have smoke, flash, incendiary grenades to help the Ts but lets be honest, they'll just waste them anyways.

g) Seventh, the Ts can also be willing to run off, use cell vents, or just rush an area if, as mentioned above, they work together or plan ahead

So, until we cross all those bridges, lets just see how it plays out...

Not here to have a war, just wanted to give my opinion on what you said. I'm not going to argue yet another time with you Rogue.

a) No comment.

b) No comment.

c) Some players are quite good with hitting shots.

d) Never gonna happen, the only time I saw a massive amount of players rebel was when everyone spammed in team chat "Rush warden at 7:30!"

e) They will, because they're bad enough ct's and want to ruin other people's fun.

f) You can do quite good combos, for example on spy vs spy you could do grenade + moly, which does get you some kills.

g) Ct's can just stare at does area :p
 
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