Cp_wolf2_b1

This is a remake (duplicate) of a return to castle wolf map

it was balanced for that game. unfortunately TF2 does not have LT's that can call in airstrikes (which is how you dig out the defenders in the upper areas).

this map requires the attacking team to be very co-ordinated.

otherwise it is fun

~D
 
Yeah remember it from my etrtcw day. However i coulda sworn this was like one of the first maps i played on tf2. If its the one i remember there were two radar stations that you had to blow up. Engy dynamite unable to do in tf2, unless it had the payload explosion animation after you captured it. Either good map, it did require a lot of field ops/snipers to take down the upper areas. Which was a pain when friendly fire was on. This makes me think of alot of rtcw maps i really liked which in some way could be incorporated into a tf2 style gameplay.
 
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