Resolved CS:GO - TTT - Using an apostrophe, dead players can talk to alive chat.

Bambi

Rookie
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Joined
Jan 9, 2019
Messages
43
Bug Reports

What application are you reporting this issue on?

CS:GO

Short description of the problem (255 char limit)

Using an apostrophe, dead players can talk to alive chat.

What server are you reporting this issue on?

TTT

Please describe the issue in as much detail as possible.

For example, if I die by a T, I can say 'xxx is a t
From deadchat, players can see in alive chat.

What should be happening instead?

Dead players should not be able to communicate to alive chat.

Please describe how to replicate the bug in as much detail as possible

type 'your message here as fast as possible for a higher success rate in recreating the bug

Any extra info we may need to know

Players can exploit this bug to cause RDM/ Call someone a T and get them killed.
 
Alright this needs and immiditly fix, or else the admins sshould make the W/K/B procdeure on this bug for ghosting, so until then hope it gets fixed ASAP
 
I'll elaborate further on this since we discovered it after bambi made the post, but it's just when you basically spam post, it does not need to start with an apostrophe.
 
I think this might have something to do with the anti-spam filter. It looks like it's broken.

PklVr3P.png
 
Yeah I noticed it aswell, if you do it with team chat on JB instead of saying TEAM it says Terrorists.
 
Need an admin to check the console for immediate errors that may show up right after this bug replicates, and post anything that shows up here.

This is for ONLY an admin to test out ones (not play around with), requested by tech team.

Non-admin players please don't attempt to replicate this bug.
 
Last edited:
No error but was able to replicate, it changed the color of my chat as well.
 
Last edited:
S Sampaio as Gower Gower gave you and this is how logs looks like

Tried to look up command say as if it were a variable.
VIP =(eGO)= BeastTheNinja: h
--------------------------------------
---------------TTT LOGS---------------
[00:12] -> [Bob (Traitor) damaged =(eGO)= BeastTheNinja (Innocent) for 36 damage with sg556]
[00:12] -> [Bob (Traitor) damaged =(eGO)= BeastTheNinja (Innocent) for 14 damage with sg556]
[00:13] -> [Bob (Traitor) damaged =(eGO)= BeastTheNinja (Innocent) for 10 damage with sg556]
[00:13] -> [Bob (Traitor) damaged =(eGO)= BeastTheNinja (Innocent) for 11 damage with sg556]
[00:13] -> [Bob (Traitor) damaged =(eGO)= BeastTheNinja (Innocent) for 19 damage with sg556]
[00:14] -> [Bob (Traitor) damaged =(eGO)= BeastTheNinja (Innocent) for 4 damage with sg556]
[00:19] -> [=(eGO)= BeastTheNinja (Innocent) damaged Bob (Traitor) for 43 damage with ak47]
[00:20] -> [Bob (Traitor) damaged =(eGO)= BeastTheNinja (Innocent) for 36 damage with sg556]
[00:20] -> [Bob (Traitor) killed =(eGO)= BeastTheNinja (Innocent) with sg556]
--------------------------------------
--------------------------------------
[TTT] Your killer was a TRAITOR!
[TTT] Receiving logs... wait a moment
Player: =(eGO)= BeastTheNinja - Damage Given
-------------------------
Damage Given to "Bob" - 43 in 1 hit
Player: =(eGO)= BeastTheNinja - Damage Taken
-------------------------
Damage Taken from "Bob" - 130 in 7 hits
[TTT] Logs Received! Check your console to see the logs
Tried to look up command say as if it were a variable.
*DEAD* VIP =(eGO)= BeastTheNinja: h
Tried to look up command say as if it were a variable.
*D?D* =(eGO)= BeastTheNinja‎ : h
0: Reinitialized 2 predictable entities
OGS PK VIOLATION: Dropping round data for round 0 session 2031157912140 because we've already submitted it.
[TTT] Your KARMA is: 110
Player: =(eGO)= BeastTheNinja - Damage Given
-------------------------
Damage Given to "Bob" - 43 in 1 hit
Player: =(eGO)= BeastTheNinja - Damage Taken
-------------------------
Damage Taken from "Bob" - 130 in 7 hits
CCSPlayer in solid list (not solid) (2, 0014) models/player/tm_phoenix.mdl


no errors
 

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