Ideas for other class upgrades/achievments.

PhR33kY

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May 31, 2008
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While we know the pyro will be recieving the next upgrade, I am still wondering what the other classes might get for their upgrades or have as achievment goals.

I think, for example, the sniper will get a semi-automatic sniper rifle able to fire three shots without reloading, but with half chance to crit, even on headshots.

I also think that the spy will have an achievment to cause an engeneer to be killed by his own sentry.

I think the heavy will get brass knuckles that have 25% greater chance to crit but have a 25% slower attack rate.

The sniper will have an achievment to kill an ubercharge-ready medic before he uses his ubercharge.

The scout will have an achievment to baseball bat kill a heavy.

The spy will have to successfuly sap 10 structures in one life.

The engeneer will have to heal 500,000 health points total.

The engeneer will have to get 30 sentry kills on one sentry.

The engeneer will have to heal 5000 health in one life.

The pyro has to kill someone that kills him while the pyro is dead (i.e. dies of burning).

The sniper has to get 10 headshots in a row without missing in one life.

These are just some ideas I have for the other classes. If anyone else has ideas, post 'em.
 
While we know the pyro will be recieving the next upgrade, I am still wondering what the other classes might get for their upgrades or have as achievment goals.

I think, for example, the sniper will get a semi-automatic sniper rifle able to fire three shots without reloading, but with half chance to crit, even on headshots.

I also think that the spy will have an achievment to cause an engeneer to be killed by his own sentry.

I think the heavy will get brass knuckles that have 25% greater chance to crit but have a 25% slower attack rate.

The sniper will have an achievment to kill an ubercharge-ready medic before he uses his ubercharge.

The scout will have an achievment to baseball bat kill a heavy.

The spy will have to successfuly sap 10 structures in one life.

The engeneer will have to heal 500,000 health points total.

The engeneer will have to get 30 sentry kills on one sentry.

The engeneer will have to heal 5000 health in one life.

The pyro has to kill someone that kills him while the pyro is dead (i.e. dies of burning).

The sniper has to get 10 headshots in a row without missing in one life.

These are just some ideas I have for the other classes. If anyone else has ideas, post 'em.
 
It would be nearly impossible to get 30 kills with a sentry at most I have gotten 26...
 
It would be nearly impossible to get 30 kills with a sentry at most I have gotten 26...
 
those are creative and all possible - engys imagine people helping you get those kills and 30 would be possible - or on the sadder side - image an achievement server where people just spawn to run out to die from sentry..............
 
those are creative and all possible - engys imagine people helping you get those kills and 30 would be possible - or on the sadder side - image an achievement server where people just spawn to run out to die from sentry..............
 
[quote1212774773=Carmine]
It would be nearly impossible to get 30 kills with a sentry at most I have gotten 26...
[/quote1212774773]
my most is 1,229.... ohhhhhh
 
[quote1212774773=Carmine]
It would be nearly impossible to get 30 kills with a sentry at most I have gotten 26...
[/quote1212774773]
my most is 1,229.... ohhhhhh
 
you could never heal 5000 wiv dispenser in one life - let alone another 500 times. 1/2 a million heal points from dispensers?! my best is like, 600, and that was on warpath. The sniper will have an achievement for sniping 2 fully charged medics in one life i rekon.
Like, at the start.

The scout could get a compakt smg like on the trailers.

The sniper gets a boomerang which he can throw about half the length of the 2fort battlements as melee. WICKED SICK!!
 
you could never heal 5000 wiv dispenser in one life - let alone another 500 times. 1/2 a million heal points from dispensers?! my best is like, 600, and that was on warpath. The sniper will have an achievement for sniping 2 fully charged medics in one life i rekon.
Like, at the start.

The scout could get a compakt smg like on the trailers.

The sniper gets a boomerang which he can throw about half the length of the 2fort battlements as melee. WICKED SICK!!
 
<i>The sniper has to get 10 headshots in a row without missing in one life.</i>

Lol.
 
Heavy needs to get a better shotgun. My idea is that he should get one which has less spread and does more damage, but in return it has less shells and needs to be realoaded fully to shoot again.
 
New sniper rifle, no bolt action, semi automatic, no charge, headshots do 100 damage body shots do 50 (about the rate of fire of the spy pistol), and has a 50 total bullets with 10 bullet clips. Pretty much a spy pistol with 100% accuracy and a scope.
 
I still like the idea of a pyro having to kill a spy disguised as him, with the achievement named "liar, liar, pants on fire"
 
[quote1212830361=Dr.Waffles]
I still like the idea of a pyro having to kill a spy disguised as him, with the achievement named "liar, liar, pants on fire"
[/quote1212830361]

An awesome but very hard idea.
 
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