While we know the pyro will be recieving the next upgrade, I am still wondering what the other classes might get for their upgrades or have as achievment goals.
I think, for example, the sniper will get a semi-automatic sniper rifle able to fire three shots without reloading, but with half chance to crit, even on headshots.
I also think that the spy will have an achievment to cause an engeneer to be killed by his own sentry.
I think the heavy will get brass knuckles that have 25% greater chance to crit but have a 25% slower attack rate.
The sniper will have an achievment to kill an ubercharge-ready medic before he uses his ubercharge.
The scout will have an achievment to baseball bat kill a heavy.
The spy will have to successfuly sap 10 structures in one life.
The engeneer will have to heal 500,000 health points total.
The engeneer will have to get 30 sentry kills on one sentry.
The engeneer will have to heal 5000 health in one life.
The pyro has to kill someone that kills him while the pyro is dead (i.e. dies of burning).
The sniper has to get 10 headshots in a row without missing in one life.
These are just some ideas I have for the other classes. If anyone else has ideas, post 'em.
I think, for example, the sniper will get a semi-automatic sniper rifle able to fire three shots without reloading, but with half chance to crit, even on headshots.
I also think that the spy will have an achievment to cause an engeneer to be killed by his own sentry.
I think the heavy will get brass knuckles that have 25% greater chance to crit but have a 25% slower attack rate.
The sniper will have an achievment to kill an ubercharge-ready medic before he uses his ubercharge.
The scout will have an achievment to baseball bat kill a heavy.
The spy will have to successfuly sap 10 structures in one life.
The engeneer will have to heal 500,000 health points total.
The engeneer will have to get 30 sentry kills on one sentry.
The engeneer will have to heal 5000 health in one life.
The pyro has to kill someone that kills him while the pyro is dead (i.e. dies of burning).
The sniper has to get 10 headshots in a row without missing in one life.
These are just some ideas I have for the other classes. If anyone else has ideas, post 'em.











