weebtw

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I am wondering because someone played afk colors and I thought it was banned.
Was it banned because it is too cancer or because it is in the rule.
 
As of now the answer is Yes and no. I say as of now because personally i'd prefer if we restrict Wardens from doing cancer shit like this and we have been in talks about finding a way to circumvent this. If only its as easy as creating a Warden rule "Don't be cancer dude."



On certain types of colors, usually the regular 9 colors, Warden can do AFK freeze 9 colors since all of the players have a chance of winning or losing.

Warden cannot play AFK freeze colors on games that have the potential of giving the T's 0% chance at winning, such as undertale 9 colors. If warden attempts to play AFK freeze colors on these "hybrid" colors and its either crouch/ladders/lasers then none of the T's have a chance at surviving.

Keep in mind that some hybrid colors dont have commands that require T's to move, so some of these hybrid colors are allowed such as jb_august because each of the commands still give the T's a chance at winning albeit a rather low chance.
 
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As of now the answer is Yes and no. I say as of now because personally i'd prefer if we restrict Wardens from doing cancer shit like this and we have been in talks about finding a way to circumvent this. If only its as easy as creating a Warden rule "Don't be cancer dude."



On certain types of colors, usually the regular 9 colors, Warden can do AFK freeze 9 colors since all of the players have a chance of winning or losing.

Warden cannot play AFK freeze colors on games that have the potential of giving the T's 0% chance at winning, such as undertale 9 colors. If warden attempts to play AFK freeze colors on these "hybrid" colors and its either crouch/ladders/lasers then none of the T's have a chance at surviving.

Keep in mind that some hybrid colors dont have commands that require T's to move, so some of these hybrid colors are allowed such as jb_august because each of the commands still give the T's a chance at winning albeit a rather low chance.

The chance of winning afk colors on a 9 color platform is slightly over 11%, while the threshold for skill based games is 50%. For example, if you play afk colors with 18 t's and they spread themselves equally, that will be the last game before lr. Why do we hold luck based games at such a lower standard than skill based. Personally I don't believe luck based games should be included at all, but at least limit them to having a higher % chance of winning.
 
Just all choose the same spot so that way he can't play the game cuz he might kill everyone Kappa
 
Yeah, you could honestly just kill off 3 colors and let the other 6 live or something like that. Totally less cancer than that 11% crap.
 
I disagree that we should remove luck based games completely because then we get rid of luck based map games like 4 couches or Russian roulette which I actually enjoy playing as either a Warden or a T. I also disagree that we should limit custom luck-based games to 50% because of situations where I want to play odd man out to quickly get LR.

What about restricting custom luck-based games to something like 5 players or less to prevent wardens from playing low chance custom luck-based games with 20 or less. I'd like to keep regular luck-based map games with 20 or less since most of the time its a 50%+ for T's like 4 corners, 4 couches, russian roullete, etc.
 
Nothing makes me want to rebel more than a warden thinking couch game is a fun game for me to play. Why i literally culled it from every one of my maps, never to be added again.
 
My idea is that we just make a rule that states you must take more than 33% in luck-based games. Ez win boiz.
 
I disagree that we should remove luck based games completely because then we get rid of luck based map games like 4 couches or Russian roulette which I actually enjoy playing as either a Warden or a T. I also disagree that we should limit custom luck-based games to 50% because of situations where I want to play odd man out to quickly get LR.

What about restricting custom luck-based games to something like 5 players or less to prevent wardens from playing low chance custom luck-based games with 20 or less. I'd like to keep regular luck-based map games with 20 or less since most of the time its a 50%+ for T's like 4 corners, 4 couches, russian roullete, etc.

VoteYea
 

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