pyro's Axtinguisher

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Sounds awesome..

One pyro goes in first with the flamethrower..
The other follows with the AXTINGUISHER
 
i think it is a good idea in terms of allowing a 2 pyro team to clear out almost anything if they surprise.

i dont think we have all seen the big picture here, in that little pop up with the new weapon info it also says that they are making changes to the pyro that you wont need to unlock

PYROS ARE GETTING A BUFF!!!!
 
i think pyros have an advantage over heavies. i can personally out maneuver any heavy any day because there pretty slow turning at 180 degrees.
 
the axe will be awesome! it will be there for uses when you should have just used the flamethrower. It used to be just a humiliation weapon that looked the best - now it's a utility! BEfore now, i always found the pyro undrepowered, and chaining crits might not be possible if they make it that weilding the axe makes you move at the speed of running backwards.THe fire will probably go out tho, with no sppeed reduction 'cause it's called the axeSTINGUISHER, so u get only one crit hit. stll a bit ddifficult to kill a heavy tho i expect - we have to wait and see.
 
i personaly would like to see the pyro get more hp, it could be just me, but when i rush in i tend to die before everyone is dead. but as for the axe, it would be sweet.
although you would have to be close to use it, cause once u light guys on fire, they tend to run away, and you might not be able to hit them.
 
Holy crap this axe has so much potential in the hands of a good pyro.
 
I don't think it will put out the fire. I think it might be a corny pun relating to the fire, and relating to how it will extinguish life.
I've been trainig with the pyro for a month now, because in hindsight I wasn't prepared for the medic update.
HUDA HUDA HA!
Maybe the flamethrower will increase it's damage but lose crit flame?
 
So... it does half the normal damage as the regular fire axe when not on fire but crits when they are on fire, but crits for how much? An insignificant amount to change axes? or OMG thats broken amounts of damage? Also, you know the axe is gonna have a different guitar solo like the uber saw did. So I'm interested in hearing that lol
 
Pyros rarely get close enough to me to use the axe before dying, and when they do I'm pretty much toast anyway b/c I have to reload. I don't see a significant buff, and nothing addresses the pyros great shortcoming - no threat at range. Maybe two pyros who manage an ambush could use this, but we'll see.
 
[quote1212849429=¤|¢èmåñ¤]
So... it does half the normal damage as the regular fire axe when not on fire but crits when they are on fire, but crits for how much? An insignificant amount to change axes? or OMG thats broken amounts of damage? Also, you know the axe is gonna have a different guitar solo like the uber saw did. So I'm interested in hearing that lol
[/quote1212849429]

It's probably going to deal close to the critical bat damage which is 105 I believe.
 
Well they're finishing wrapping up so i predict next Thursday.
 
overpowered tbh. True pyros are underpowered against heavies, but so are scouts. If a pyro is not underpowered to a heavy what is it underpowered to? Giving a pyro this axe is basically giving a pyro an all crit weapon. It takes all of a split second to set 5 people on fire. After that, with some melee spamming you win. There is no instant counter for the flames, therefore there is no instant counter for the axtinguisher, as there should be for any weapon to keep balance in the game.
 
Soviet, a crit is not necessarily going to kill a person in one shot, itll take multiple and by that time you could easily be dead, but I do see where your going at
 
I mean my honest opinion is that if pyros get a more powerful flame thrower that this weapon is basically useless because when you are cloaser to an opponent with the flamer it does more damage so why switch to the axe to begin with?
 
[quote1212862747=Soviet]
There is no instant counter for the flames
[/quote1212862747]


med packs?
 
bah, i'm an all arounder, but i like being a spy and soldier :D i have an around 25 hour average for each class :D i really dont care about the pyro update, since when i'm pyro, there's always at least one medic with an uber and charges me, making run around the enemy base burning the crap out of them, especially in dustbowl stage 3 and 2
 
[quote1212868433=westside]
[quote1212862747=Soviet]
There is no instant counter for the flames
[/quote1212862747]


med packs?

[/quote1212868433]

forgot about those :P

But still, in the heat of battle I doubt you'll be able to get to a med pack, if anything it'll probably already be gone
 
i still stick to my idea. as for u soviet thinking that the axe will pwn, i understand where you are coming from, but its true that once u set a guy on fire, he will run away pretty fast in the same direction u r going. meaning you might not be close enough to actualy hit with the axe.

and as iceman said too, if they give him a better flamethrower, im sticking with that.
 
I play pyro quite a bit and if you've played with me much you know I'm pretty good at it. The thing is it is so situational its not going to be that effective unless your in a tightly closed area and even then its pretty hard because the axe is slow. If the axe had the speed of a bat then I might say "Wow this could be GREAT." However, I doubt that will be case I believe if anything they will slow it down, and that makes the argument more obvious. On the other hand, the kritzkreig is kinda like blah for me, but I think the bluntsauger and uber saw are amazing. So in point I'm saying the axe may not be that great but the other stuff may but outta this world.
 
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