Counter-Strike: Global Offensive jb_Illuminati - Changelog - Updated Daily/Weekly

mary

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Hello! Welcome to the jb_nightlife Map Creation Changelog.​
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Rules of the Thread:
  1. Constructive criticism is welcomed, destructive criticism is not.
  2. You ARE allowed to reply to this thread.
  3. Do not get off topic, we don't need flame wars.
  4. You are welcome to suggest changes, additions, and removals to the map.
  5. If you would like to stay updated, please "subscribe" or whatever to the thread. I will post replies to give you a notification on the forums so you can check out the update.

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Textual Changelog:

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3/6/2019
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+ (Coming Soon)
- (Coming Soon)
/ (Coming Soon)

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Visual Changelog:

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3/6/2019
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Map Layout Sketch Drawn:

Layouts drawn in sketches are bound to and will change, there will likely be more minigames and more space. Heavy use of catwalks will be made.

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If you still have any questions, please reply to this thread. If it is a private question or you don't want it to be seen, PM me on here or add me on steam: https://steamcommunity.com/profiles/76561198930712840/

This is NOT my first map, I've made Jailbreak, 1v1, AWP, Bhop, Surf etc maps before this is my first large scale project for jailbreak.

Next Update: Upstairs room will be added to map sketch on the back side, including:

Pool
Race
Bhop
Tic Tac Toe
Slide Race
 
Last edited:
Thread Updated - Layout Sketch Drawn.

This post is intended to notify all subscribers of this thread so they can keep track of the updates, since updates are done through modifying.
 
+ Armory completed.
+ Death Crate completed.
+ Jumprope completed.
 
secrets/vents

I can assure you that will be well balanced as well as well taken care of. They will have a unique twist to them, however.

I would also like the clarify that I will be providing a video that goes through the entire map reaching useful secrets (Not every secret secret, only the ones you learn on your first 3 plays on the map to save everyone the learning curve.) I will also teach how every individual game is played- the reason most new maps are not played is because it is out of a comfort zone. In attempt to remove the learning curve, I can bring players to it because they already know everything and can just worry about playing jailbreak as usual.


Sent from my iPhone using Tapatalk
 
Good luck! It's great to see a new map being added into the map pool since we always play the same maps during the day.
 
Nice This seems like its gonna be a good map. Just a suggestion, Try coming up with diferent games. Kinda like how thorgot did with jb_arcade. This just helps change jb up. But other than this seems like its gonna be a amazing map.
 
Nice This seems like its gonna be a good map. Just a suggestion, Try coming up with diferent games. Kinda like how thorgot did with jb_arcade. This just helps change jb up. But other than this seems like its gonna be a amazing map.

While this is always a great idea in theory, I have to try find new games that don't leave the comfort zone for the same reasons above. Totally new games are often the ones ignored by less experienced wardens, and are only played by those who are extremely experienced in wardening and comfortable with different and new types of games. With that being said, there will be at least one or two totally new games for wardens to experiment with.
 
/ Retextured main cells
+ Cell Game 1 completed
/ Reworked logic system for death crate
 
-Removed roulette

This is always controversial. Roulette is the fastest and only way on some servers to have a CT win, but I decided that going through an entire round and dying just to an RNG game is extremely frustrating and always makes me log off.

I will be limiting luck based games heavily on this map, while also ensuring you don't need to be a professional CS player just to get to LR. I will include a spot for trivia, designated spots for warden games etc to help players who aren't as skilled be able to enjoy the map as much as everyone else while rewarding those who go out of their way to become better at the game.
 

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