- Joined
- Nov 19, 2018
- Messages
- 1,071
Current rule:
Guards
As a guard, you must NOT ?
Damage vents or go into them unless you hear/see/suspect a prisoner has gone through (do not camp vents).
Change to...
Damage vents or go into them unless you or a fellow ct has SEEN a prisoner has gone through, or if you see it open. (do not camp vents).
Reason:
On many maps the vents are extremely loud. Some examples would be arcade (armory vent) and spy v spy. Especially on spy v spy CTs can pursue vent through armory just from hearing it being hit.
Guards
As a guard, you must NOT ?
Damage vents or go into them unless you hear/see/suspect a prisoner has gone through (do not camp vents).
Change to...
Damage vents or go into them unless you or a fellow ct has SEEN a prisoner has gone through, or if you see it open. (do not camp vents).
Reason:
On many maps the vents are extremely loud. Some examples would be arcade (armory vent) and spy v spy. Especially on spy v spy CTs can pursue vent through armory just from hearing it being hit.
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