Quake armoury

Kaise

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Feb 20, 2019
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As many of you may know, on the jail map quake, armoury is a bit different, to say the least. To be able to get an AK, or an M4, which are the most popular guns used between guards, the person must perform a hard jump, which many fail, leaving them with either the UMP, Mac-10 or Nova shotgun. In my opinion, changing the armoury to a normal one with all of the guns there would be beneficial to everyone.
 
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It's not quite as simple as you may think. Changing a large portion of the map would take a lot of time, and would likely lead to issues with the map due to how the editing engine works. The tech team have bigger issues on their hands and if this were to be accepted, which is unlikely, it would be very low priority since it is an edit to a non broken map as opposed to a broken server or feature. The armoury is also what makes quake unique and benefits people who can complete the harder jumps, which seems fair since they are taking a risk of loosing HP if they fail.

In my opinion, quake is fine the way it is.
 
It's what make quake so unique. Honestly, I can't say too much except get good. It's not just for armory, if you want an advantage as a prisoner, then you have to make that hard jump as well, and sometimes, you'll only get a smoke or a health shot from it.
 
I think the only thing that I personally would change would be allow guards to return to CT Spawn to be able to try for the medium jump or try again for the hard jump. But that could cause delay/accidental camping of armory. But for me, that's personally all I'd want changed if anything does.
 
It's a challenge, and I think it's fair. T's have a chance to get teleported somewhere or get medi or/and armour, and the CT's have a chance to get the better guns. If you fail the jump you get punished by getting your health lowered down to 75 HP. I feel like if ct's were to get ak's every round it would be soo strict, the hallways are soo small and if every CT were to get an ak they could nearly hold every angle with it. Also who said you have to do the hard jump, you can do the medium jump and get an Gail AR, and it has a easier recoil controll then other guns in my opinion.
 
It's not quite as simple as you may think. Changing a large portion of the map would take a lot of time, and would likely lead to issues with the map due to how the editing engine works. The tech team have bigger issues on their hands and if this were to be accepted, which is unlikely, it would be very low priority since it is an edit to a non broken map as opposed to a broken server or feature. The armoury is also what makes quake unique and benefits people who can complete the harder jumps, which seems fair since they are taking a risk of loosing HP if they fail.

In my opinion, quake is fine the way it is.

Very simple to do and wouldn't take much time, but you're right about the editing system messing up. You'll probably end up causing more issues than you'll fix, and that is why this is not worth it.

The reason it's simple is because all I need to do is delete CT spawn points, add an armory in the middle of nowhere and put a teleport to main cells in it and that problem is fixed. The secret for Ts would still be there.
 
It would be good to keep in mind that the map developer made it a certain way - we can't just go editing their work. Some people aren't down for that, always.
 
It would be good to keep in mind that the map developer made it a certain way - we can't just go editing their work. Some people aren't down for that, always.

I agree with this. The map creator intended it that way and lots of people like it. It would be very scummy to go and make a big change like that. We also aren't going to edit the map just to change the armoury, as trying to edit it can cause more problems than fix.

~Closed
 
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