Resolved CS:S - Dust2 - Server lag at beginning of round, no limit on m249s, cannot see sprays

Beyonce

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Bug Reports

What application are you reporting this issue on?

CS:S

Short description of the problem (255 char limit)

Server lag at beginning of round, no limit on m249s, cannot see sprays

What server are you reporting this issue on?

Dust2

Please describe the issue in as much detail as possible.

The server at the beginning of the round, which has rarely happened prior, is lagging very badly. Even with 25v25. It never used to be this bad. People keep getting a buffer overflow, including me. Especially when people talk in beginning of the round.

People shouldn't be able to buy more than 3 m249s per team. No one on the server can see sprays at all.

What should be happening instead?

People should be able to play without lag at the beginning of the round. I'm talking lag that lasts for 5 seconds, immobile, basically unintelligible speech in beginning, absolutely no response from game. It never used to be like this. Also when it gets close to 32v32, the lag lasts even longer. It shouldn't be doing this. Also m249's used to be limited to 3 per team. I should also be able to see

Please describe how to replicate the bug in as much detail as possible

The less people talk, the less it lags (immobile, unable to respond to game in any way, no matter what button. There is a delay in response between any one's connection, and the game server.

Any extra info we may need to know

- According to several people on the server, including myself, the hitbox registry is getting worst.
 
Last edited:
I agree with Beyonce.

All three issues he described are still happening...the biggest compliant I have got was that sprays are disabled. The ability to do sprays is a tradition in Dust2 in the eGO server.

Two suggestions to decrease lag and bring everything back to normally is 1) remove dead bodies after 3 seconds, and 2) use a 100 tick so that the server can support 64 players without any lag.

Thanks in advance,

Cheers,
~Capt
 
Here's an example of how bad it can get, especially when the server is full. Also this can cause many players, including admins, to be kicked from buffer overflow.


 
This has been resolved.

Sparys may or may not be re-enabled, we are still testing.
 

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