Jailbreak "Hide" Command

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Not sure what the discussion has been on some sort of "hide" command so far, but I just started playing on the JB server and I think it'd be a great addition. It's pretty annoying to do minigames when you can barely see where you are going or where you are supposed to go. (The command would just hide all T's, then you would type it again to see all the T's)
 
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Not sure what the discussion has been on some sort of "hide" command so far, but I just started playing on the JB server and I think it'd be a great addition. It's pretty annoying to do minigames when you can barely see where you are going or where you are supposed to go. (The command would just hide all T's, then you would type it again to see all the T's)

First, some clarifying questions:
- Who has access to this command?
- How will abuse (accidental or not) be prevented?
- If it is an admin only command, why should this convenience only be available when admins are online?

Then my concerns:
This is already a feature that is built into CS:GO. If map makers want to include this QoL feature on their map games, they most certainly can (@Thorgot does). I don't think that this is worth the time and effort to make a game command, as it's open to abuse, could cause lag issues, and probably isn't worth the time for tech team to implement.

Those are just my thoughts and concerns, open to see what others think :)
 
First, some clarifying questions:
- Who has access to this command?
- How will abuse (accidental or not) be prevented?
- If it is an admin only command, why should this convenience only be available when admins are online?

Everyone would have access to it, although it would only work for the T's. Not too sure how it would be abused, but then again, I'm a fairly new JB player so I don't know what a lot of other people know.

(Example: I start bhop as a T, but can't see where I'm jumping. I type !hide or /hide, then all of the T's models would be hidden just on my screen, making it look like I'm the only one there.)
 
First, some clarifying questions:
- Who has access to this command?
- How will abuse (accidental or not) be prevented?
- If it is an admin only command, why should this convenience only be available when admins are online?

Then my concerns:
This is already a feature that is built into CS:GO. If map makers want to include this QoL feature on their map games, they most certainly can (@Thorgot does). I don't think that this is worth the time and effort to make a game command, as it's open to abuse, could cause lag issues, and probably isn't worth the time for tech team to implement.

Those are just my thoughts and concerns, open to see what others think :)
It's actually less laggy to have the server do it, because it doesn't have to send player movement data to players who have hidden their teammates. I would greatly approve of adding a hide plugin.

The way the plugin works is that each player can toggle the setting for themselves at will. When it's on, they can't see other players. When it's off, they see everyone. There's no potential for abuse because it's a personal setting.
 
So this basically hides all the T's for the person who has it turned on? If so I think it would be a great idea because sometimes whenever playing climb or something you might not be able to see where you're on the block and it's just harder. If this get's added then I'm making a bind for it :3
 
+1

I really think that !hide should be a plug-in available for everyone. There are many cases where a T is having a hard time seeing whats happening when 30+ other T's are stacked on him. Whether it be on a map game like climb or watching warden demonstrate a custom jump.

I don't see any abuse arising from this, like thorgot thorgot mentioned, its a personal setting. Now as far as difficulty implementing this or adverse affects it can cause on the server I have no clue.
 
+1 This would be great because if the server is full and your playing on a small map (i.e. quake) its really hard to see whats going on.

Ive seen this plug-in on different servers and it really is good.
 
This would work well if it detects like 10+t's in like a 500x500 units so like colors you can use this command.
+1

Edit: Warden should be able to enable and disable this command through his warden menu. Either could work well.
 
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This would help a lot. as other people have said good for watching wardens demonstrate a custom jump. My question is, is this available on the bhop and surf servers, if yes tech should be able to take it from there. If not i think it would be a good addition to it as well
 
Everyone would have access to it, although it would only work for the T's. Not too sure how it would be abused, but then again, I'm a fairly new JB player so I don't know what a lot of other people know.

(Example: I start bhop as a T, but can't see where I'm jumping. I type !hide or /hide, then all of the T's models would be hidden just on my screen, making it look like I'm the only one there.)

It's actually less laggy to have the server do it, because it doesn't have to send player movement data to players who have hidden their teammates. I would greatly approve of adding a hide plugin.

The way the plugin works is that each player can toggle the setting for themselves at will. When it's on, they can't see other players. When it's off, they see everyone. There's no potential for abuse because it's a personal setting.

Ah, I thought it would be something that universally toggles visibility of Ts (like thorgot do in map games), and would have to be toggled by an admin or warden.

If its an individual plugin, my biggest concern would be that some people may prefer to not see the other Ts at all (thus having /hide active for entire rounds), which takes a lot away from the rebelling and teamwork aspect of Jailbreak.
 
Fantastic idea, and thorgot thorgot O Orange What about using a !hidesounds command? It would mute everybody but the warden, so we know what they are saying during peak hours.
Ah, I thought it would be something that universally toggles visibility of Ts (like thorgot do in map games), and would have to be toggled by an admin or warden.

If its an individual plugin, my biggest concern would be that some people may prefer to not see the other Ts at all (thus having /hide active for entire rounds), which takes a lot away from the rebelling and teamwork aspect of Jailbreak.
I understand the concern, however, when you are rebelling on a map such as undertale at round start after getting a gun from your cell, you can't rebel with !hide on for the most part. A tiny marker with lots of heads would end up putting your bullet in a fellow t's head. This means when you use it depends on your situation, and for me, you're right. I will leave it on 99% of the time.
 
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Fantastic idea, and thorgot thorgot O Orange What about using a !hidesounds command? It would mute everybody but the warden, so we know what they are saying during peak hours.

I understand the concern, however, when you are rebelling on a map such as undertale at round start after getting a gun from your cell, you can't rebel with !hide on for the most part. A tiny marker with lots of heads would end up putting your bullet in a fellow t's head. This means when you use it depends on your situation, and for me, you're right. I will leave it on 99% of the time.

Just to make sure you know, /hide won't remove collision hitboxes. If you have a gun in stack and shoot at a CT, chances are that the bullet will collide with an invisible T's head.
 
Just to make sure you know, /hide won't remove collision hitboxes. If you have a gun in stack and shoot at a CT, chances are that the bullet will collide with an invisible T's head.

That's what I'm pointing out.
 
mary mary Wait so are you saying that you would keep hide on while you have a gun in stack? Or would that be the 1% of the time that you turn hide off.
 
+1, I think you should see your T's a little bit and not completely invisible.
 
Fantastic idea, and thorgot thorgot O Orange What about using a !hidesounds command? It would mute everybody but the warden, so we know what they are saying during peak hours.

I don’t think that’s a good idea. I think it would be better if it muted everyone except for CT’s. The reason I think this is because guards are able to give some orders such as back up or drop the gun. You might end up not hearing them and getting killed for that. But again if it muted all ts it would be nice.
 
Implemented. Thanks for the suggestion everyone.
 
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