Minigames - Course map skip and exploit removals

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Scrya

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I wasn't sure if I should post this as a suggestion or bug fix since it is kind of both, so please have leniency if I posted in the wrong spot.

In the minigames server, many course maps have skips which were obviously not intended by the mapper to be used (some skips are, and I am not talking about intentional ones) or just exploits in general. Since these have been on the server for so long with so many people using them, I am not sure if eGO actually wants to get rid of them or not. I have seen admins punish for some skips (such as pixel surfing on lego course) and let others go unpunished, hence my uncertainty on your policies. It is for this reason I am posting this in suggestions instead of bug fixes.

Specifically in this post, I?ll be talking about mg_lego_course_2_csgo_pg_v3 and mg_savetheisland_course_v3m since I?ve already made fixes for them but not for any other maps.

mg_lego_course_2_csgo_pg_v3 Bugs Fixed:
  • Adds spawns points so they total 32
  • Blocks the pixel surfs
  • "Hopefully" fixes the RNG blocks so you cant just bhop off them and survive and instead fall when they break under you
  • Sets mp_respawn_immunitytime to 0 (assuming it is whitelisted in bspconvar_whitelist.txt) so people die instantly after retrying if the spawn killer is active (only way I can test if this works is if it is actually added to the server, since my private server doesn't have the respawn issue eGO has)

mg_savetheisland_course_v3m Bugs Fixed:
  • Adds spawns points so they total 64
  • Sets mp_respawn_immunitytime to 0 (assuming it is whitelisted in bspconvar_whitelist.txt) so people die instantly after retrying if the spawn killer is active (only way I can test if this works is if it is actually added to the server, since my private server doesn't have the respawn issue eGO has)
  • Blocks Skips (specifically bhopping around the rotating wheels, bhopping past the room with the blocks you are supposed to shoot instead of actually shooting them, and bhopping directly over the red crates with enough speed)
  • Adds weapon_knife and weapon_glock on spawn (so you can break the blocks later on in the map rather than relying on picking up an ak in the map to break them)
  • Correctly parenting a previously broken trigger_hurt to the track_train instead of incorrectly being parented to the path_track

Because the server already has BAILOPAN?s map stripper plugin on it, I made the fixes using that, so you don?t even need clients to download a new map. Simply copy the cfg files I linked into csgo/addons/stripper/maps/ and the maps will be fixed on the next load.

Stripper config file downloads:
mg_lego_course_2_csgo_pg_v3
mg_savetheisland_course_v3m

If you are fine adding these files, I can fix up other course maps too, but I wanted to make this post beforehand so as to not waste my time if eGO didn?t want to block the skips. Additionally, if you are fine fixing broken bits of maps but not skips, I can make map stripper files to fix broken multigames maps (an example being the broken range game on mg_swag_multigames_v7).
 
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Scrya Scrya

I will get these added onto the server. Apologies for it taking so long, just now saw this post. Thank you for making these changes and you are free to make any other changes as well, I'll be sure to get them added.
 
Scrya Scrya

These were added to the server but the pixel surf blocks seem to have made it so the map could no longer be completed. If you ever wish to make any other edits or fix this one, I'll get them added within the week~

~Closed
 
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