[CS:GO JB] - CT Gun Ownership

nyinvaders88

I made one post
Joined
May 5, 2019
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**didn't know what to call the idea so I just called it CT Gun Ownership**
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The general idea of this plugin for example is if a CT dies, and one of it's teammates picks up the weapon and drops it, the gun would become only usable by CTs only and no Ts could pick up the gun. (the weapon turns blue once a CT drops it)

There would be a notification (either the Alert menu, or the Information menu) telling the T something along the lines of "You are not able to use this [Weapon_name]" or something around those lines.

•There would be no changes if a T picked up & dropped it. Would only be usable by CTs.
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Positives of this idea would also prevent Gun Planting, even though there's already an indicator in chat for that,
Also it would remove the need to hide weapons on the CT side.

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Edits
Capacity on the amount of Primary weapons the CT can have, some maps have a limited # of Weapons (I would say 2 Weapons Max)

Also another big change
when a T kills a CT, the T side will be able to pick up the Ct's weapons that have been dropped, if it were dropped by another CT that is still alive, they can't pick up those weapons.
In short: T's get ownership of the CT's Weapons when they kill them


much thanks to Arbiter for helping me find the Suggestion section on the forums
 
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is there like a cooldown for how long only cts can use it? What if a ct drops a gun and the ts try and rebel but aren't able to pick up the gun because the ct recently dropped it?
 
Seems to be cool but hopefully there is no killing ct's and the guns not being able to be picked up or ct's using secrets and making them ct only.
 
@Desp

There is no cooldown, to answer the other question, I'll add another part to it.
I've recently added a cap on the amount of weapons a CT can hold.
 
I like the idea, but we should have It to where if a T kills a ct and has put all the effort in it then another T shouldn't be an ass and steal the gun and take st
 
I am sorry but this is a really bad idea. You are restricting rebelling by STs or those who manage to manage to slip by CTs. Gun planting is indeed a problem but that should be dealt with the individual, the whole server or t team shouldn't have to sacrifice their advantage.
 
@Sampaio

I don't think i've stated this but there wouldn't be a limit on the secondary weapons so with every guard that has died, their secondary. Only the primary will be restricted, if they slip by and OR try to rebel by ST, just go to armory. It makes the rebellers work for it.
 
Nyinvaders if a CT us a primary their secondary won’t drop, it’s the most expensive gun.
 
Others have pointed out flaws with this idea relating to the gun being dropped. As stated by others when killed it drops the most expensive gun. This suggestion sounds like it would simply restrict rebelling rather than trying to stop people from gun planting. I like the concept but I believe a better route can be taken to avoid gun planting than what you suggested. Thanks for the suggestion

~Closed (V) (?,,,,?) (V)
 

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