i disagree, too many members in gangs will remove the competitive aspect of them
every 100-150 credits to open a slot for the gang.
This could be something to explore MUCH later on. Right now we are just starting to get a feel for how things will work.
I don't think I'd want 1 or 2 gangs monopolizing the server though. Just my thought.
This is exactly why we set it so low. We're looking into allowing gangs to buy slots, buy for now it'll remain at 10 until CS leadership decides to up it.
i'd say 15 is the perfect number, or we can do a system like every 100-150 credits to open a slot for the gang.
Should not be more than 20 per gang with 10 being default max limit and using credits to purchase more player slots until you reach 20 max.
Jah Phrog is wise, Jah Phrog ain?t no dummy
Jah Phrog is no longer Jah Phrog, he is some sort of star Kappa