last CT hp and warden death sound

aplesauce

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May 19, 2019
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last ct getting 1/2 of all of t's hp is way too much. it will encourage cts hiding from ts in rebels as well as making the wait for playing longer. reducing the amount down to 500 always (increased from previous hp due to 5 second delay) would be reasonable and give cts a nice chance of a win if the rebel only occurred late game.

warden death sound at the moment is difficult to hear. reverting to previous sound would be nice. if possible, add a pass sound.
 
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gonna add to the sound thing and say a clear sound when warden dies/passes/gets fired is necessary imo, otherwise you need to be paying attention and if you've busy doing something e.g. running away it can be confusing

i liked the loud sounds of previous jailbreak, and this sound that only happens when someone picks up warden doesnt make it clear enough
 
We'll look into changing the last CT HP, right now sets the HP based on the total combined HP of all the alive Ts. We will also look into changing the warden noise or making it louder so people can hear it.
 
Last CT currently uses 40% (down from 50%) of the total combined health of all alive prisoners. The warden death sound has been changed to the one on the old server.

~Closed
 
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