Counter-Strike: Source CSS =(eGO)= | DUST2 | Server Downgrades

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May 31, 2019
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Hello, I don't wan't to make this into some long winded rant. I'm just looking for some answers and transparency. Lately, the dust2 server has had multiple features removed presumably to increase server performance. Within the past six months, the server has removed dead bodies lingering for the entire round, removed graffiti sprays (re-added), removed various particle effects, and as of today, they have removed all of the Source Engine props (barrels, litter, etc.) thus making the map completely static and sterile. When you shoot someone, there is no visual feedback/satisfaction as the player will vanish immediately when killed. I know that Counter Strike: Source isn't exactly played with the intention to look pretty, but the main selling point of the game was the Source physics engine. As it sits, I don't really see an incentive to continue playing on the server as the improvements in hit-registry and server stability are negligible. Is this a temporary solution to server issues and is there any intention to enable any of the removed features?
 
Just my input, back when I played source competitively for a brief amount of time everyone was running configs that removed bodies. It was mainly for FPS gains back then for the potato PCs we had / making it easier to focus only other alive targets.
 
Just my input, back when I played source competitively for a brief amount of time everyone was running configs that removed bodies. It was mainly for FPS gains back then for the potato PCs we had / making it easier to focus only other alive targets.

Thank you for your insight, I understand the performance/competitive benefits of removing bodies, but I was under the impression that this server was more along the lines of a relaxed and casual experience. I'm just unsure of what long-term goals are being achieved by disabling the Source Engine. I am not the one running the server, so I'm seeing this issue with a two-dimensional perspective as the performance hasn't noticeably changed after any of the feature removals. If I recall correctly, there was a period of instability for a few days in March/April that prompted all the changes. Before that incident, the server was able to handle rendering 64 corpses, >128 weapons dropped, and >100 props without glaring issues.
 
hey.

i don't know who you are.

but, your passion in your posts is admirable. it is with conviction and applauded.

so, first off, thanks for playing on our servers.

you might get a better answer in the Suggestions forum rather then in a generalized forum.

click here for the Suggestions forum.
 
Along with what Ric mentioned, CS Leadership will definitely look into Dust2 and some of these concerns that you have brought forward.


Thank you for your passion for the server in wanting it to be an enjoyable environment for all!
 

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