Preventing Warden Hog

Maruchan

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The problem is that too many people continuously hog warden even when other people queue. This results in consecutive rounds with a complete trash warden (such as myself) or a cancer warden.

My idea for a solution is simply to add priority to the warden queue. For example, the previous warden is automatically given the lowest priority if they queue again (I'll leave it up to debate to decide how long they'll be at low priority). That way, other people have a chance at being warden AND if nobody else queues they still have a chance to be warden.

Not sure if such a system already exists, but thought I'd suggest it.

EDIT: kev's suggestion below mine is a really good idea expanding on the concept of the warden queue priority system

tbh if possible there should be a way of checking how the rounds go, either in favor of the ct's or t's, if they got to lr or not, and then setup a "elo" based off of that and highest elo = highest round success and hoghest elos have priority. Its a more trustworthy way of reputation. No joke i could help yalls code that. And for warden hog i think nobody should be warden more than 4 times in a 7 round period, so having a priority/random system.
 
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tbh if possible there should be a way of checking how the rounds go, either in favor of the ct's or t's, if they got to lr or not, and then setup a "elo" based off of that and highest elo = highest round success and hoghest elos have priority. Its a more trustworthy way of reputation. No joke i could help yalls code that. And for warden hog i think nobody should be warden more than 4 times in a 7 round period, so having a priority/random system.
 
The way the current system runs is people that enter the queue to become Warden all have a fair and equal chance to be selected as the Warden. Sure it can suck getting the same Warden over and over again, but I personally think this system is the best. Adding things such as "elo" for the queue just seems to make the whole system more complicated then it really needs to be, and maps such as VIP in the mix that are extremely T sided would drastically effect the elo of the current Wardens. I like the idea, just don't think giving players priority based off an elo system is the best way to go.
 
Instead of a queue, make it so if you get warden more and more you're chance in a row decreases

So lets say you got 4 people lined up

25 25 25 25

The first one got it again a second time same amount so now its

20 26.6 26.6 26.6

You're chance lowers the more you get it
 
You could do it like a lottery ticket system. Each person starts with one ticket, and for each round they aren't warden they gain a ticket so that those that don't get warden slowly get a higher % chance to get it. It would be a small change but would be a compromise for both sides of the issue
 
Maruchan Maruchan

Fantastic suggestion and this has been implemented with the recent update. To prevent warden hogs you lose weight (priority) of receiving warden for each consecutive round that you are a warden. For more information on server changes and updates go here

~Implemented
 

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