jb_vipinthemix_ego changes

peoples

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jb_vipinthemix_ego has a few camping problems. You can look directly inside of armory while you cannot shoot out, plus armory door is just so easy to stand right next to as its right next to main cells. I propose that we change the map so that CTs nor Ts cannot open it from the outside. Also, the armory window be fully bullet proof.
 
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+1I agree with this cts can see ts go inside the armory cell then turn around and open. The window does get quite annoying, but if we are adding no re-open, then the window could be a good counter. But overall I agree with this statement.
 
i'm pretty sure the window being one-way is a bug, it's meant to be bulletproof. i thought it may be bc one side isn't textured, but what it actually might be is that the brush is different to last time (we looked at this a lil bit like a month or two ago for like 3 minutes and i have a bad memory so i think thats what was said anyway)

but cts not being able to open armoury from outside doens't seem like a good thing. how are they meant to pursue rebellers camping in armoury?
 
lily lily Which is why i said that the bulletproof thing wouldnt be a big deal if they werent able to re-enter. And they could always pursue through vents
 
but cts not being able to open armoury from outside doens't seem like a good thing. how are they meant to pursue rebellers camping in armoury?

There are 2 other entrances, that being vents and the T secret directly inside of armory. This does mean they need to go T secret or vents to pursue. This means if its the start of the round and you are still in main cells its gonna be hard to pursue because it usually leads to bait, therefore stopping camping
 
I feel if we remove the ability for CT's to re-enter armory, the armory secret in main cells will get too OP because CT's can't pursue. The map is pretty difficult for CT's as is due to all the secrets.
 
i'm pretty sure the window being one-way is a bug, it's meant to be bulletproof. i thought it may be bc one side isn't textured, but what it actually might be is that the brush is different to last time (we looked at this a lil bit like a month or two ago for like 3 minutes and i have a bad memory so i think thats what was said anyway)

but cts not being able to open armoury from outside doens't seem like a good thing. how are they meant to pursue rebellers camping in armoury?

I gotta agree with lily on this one. With how easy it is to get to armory on VIP, CTs need a counter and being able to pursue it easily through the door is the way they do it. I'm fine with the glass, and that it should be completely bulletproof, but the door I just gotta say a no to. It might be considered a camping problem but with how easy Ts can get there they cancel each other out.
 
I gotta agree with lily on this one. With how easy it is to get to armory on VIP, CTs need a counter and being able to pursue it easily through the door is the way they do it. I'm fine with the glass, and that it should be completely bulletproof, but the door I just gotta say a no to. It might be considered a camping problem but with how easy Ts can get there they cancel each other out.

The camping is too strong, they see one person go into the cell and they wait there for the next 30 seconds. It needs to be nerfed in some way.
 
The window being bulletproof was a bug I believe it was a compiling thing

The armory being two way is to help the CTs you have so many secrets leading to armory compared to other maps its would give Ts way to much power
 

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