Resolved CS:GO - Jailbreak - Some maps on jb dont disarm certain weapons

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3dsam1

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What application are you reporting this issue on?

CS:GO

Short description of the problem (255 char limit)

Some maps on jb dont disarm certain weapons

What server are you reporting this issue on?

Jailbreak

Please describe the issue in as much detail as possible.

On the map arcade on version b5, if a t(might work with cts as well just dont know) has breach charges at the end of the round and doesnt die they will keep it for the next round

What should be happening instead?

they should be getting disarmed from all weapons except knife at round end

Please describe how to replicate the bug in as much detail as possible

go onto arcade on the version b5 go on t get breach charge and live for the entire round, next time you will spawn with it

Any extra info we may need to know

-
 
Arcade is one of the buggest maps in the JB map pool rn if we could copy and paste the metal detector from clouds onto other maps this would solve the problem
 
all maps should use the same type of stripper to spawn people with knives though, and it's a point entity so that shouldn't affect it
 
The old Jailbreak plugin used to have a method stored inside the player spawn hooks to remove all items from specific carry slots. My assumption is that the new plugin doesn't.

This should be a remarkably quick fix once someone grabs hold of the SP API and finds the method for removing items froms slots.
 
The old Jailbreak plugin used to have a method stored inside the player spawn hooks to remove all items from specific carry slots. My assumption is that the new plugin doesn't.

This should be a remarkably quick fix once someone grabs hold of the SP API and finds the method for removing items froms slots.
It's because Danger Zone added in a bunch of different weapon slots and the RemoveAllButKnife plugin that jb uses only loops through 0-5.

EDIT: After thinking about it for a moment, a relatively simple solution to this problem would be to add a game_player_equip entity through the SP API that fires on spawn, game_player_equip SHOULD remove everything.
 
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