Make the barrier to be a guard at least one hour of active playtime

kuantum

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Sam's suggestion didn't go well because of the fact that you would have to be an e tag to be a guard.

But come on. The 8 hour active playtime to get priority queue doesn't work well. It rarely stops mfkers. Removing the priority queue and adding one hour of playtime makes it harder for people to join CT, yes, but anyone who plays right now and is a regular should be able to get past that 1 hour marker easily.

Edit: Here's the suggestion: get rid of the priority queue and force players to play ONE hour of JB before they can get access to CT.
 
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What about changing the current system to the new one but raising the number to six?
That's too long. Players would just be more angry than it would be to implement it.

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That's too long. Players would just be more angry than it would be to implement it.

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1 hour is easy to get, with 6 hours mfkers dont have such an easy job to just create another acc and easly get on ct and spray stack, if a new player was to join and would get some sort of knowledge on what ct's and wardens do, they can't just join "Oh hey I wanna play CT" and then mfk or just freekill.
 
I understand the point, and I agree that it makes sense.

In no way should someone who doesn't have knowledge of the rules be playing CT. So I don't see why this cant be added.

BUT the 8 hour priority should be kept.
 
The CT queue is what balances how many CTs can be on the team at once. If there was no queue, then the 20+ people who queue to be a CT (on a full server) would all be shoved onto the CT team, causing chaos.

Although I don't necessarily agree with your suggestion, I do think a more reasonable amount of alive time needed such as 2-3 hours could possibly work.

Also, we'd probably have to make sure a change like this would actually decrease the amount of mfkers, instead of going off on a limb.
 
The CT queue is what balances how many CTs can be on the team at once. If there was no queue, then the 20+ people who queue to be a CT (on a full server) would all be shoved onto the CT team, causing chaos.
I'm pretty sure he means that the queue would stay as to maintain the 1:3 ratio, just there wouldn't be max priority. If we were implementing this system, I'd have to assume that it would be priority based on when you queued for CT.
 
The CT queue is what balances how many CTs can be on the team at once. If there was no queue, then the 20+ people who queue to be a CT (on a full server) would all be shoved onto the CT team, causing chaos.

Although I don't necessarily agree with your suggestion, I do think a more reasonable amount of alive time needed such as 2-3 hours could possibly work.

Also, we'd probably have to make sure a change like this would actually decrease the amount of mfkers, instead of going off on a limb.
I would think the 1:3 ratio would be kept in check with the system (it wouldn't be a good system if it wasn't).

As far as testing it, I dunno. I don't run a big JB server. Maybe we can utilize a development server for that.

As far as whether or not it stops massfreekills, it won't. Nothing really can except giving CT's waterguns. It will, however, hopefully negate alt accounts from joining and getting onto CT quick.

As far as keeping the priority queue, I know I said to trash it but it could be used just as it should be: a decider of who gets to be on CT. It **shouldn't** (and I can't stress this enough) be the only passive check for people to join CT.

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You say this, but you haven't seen the server with it less than 8. Even when it was 6 we had an insane problem with people mass freekilling. 1 hour will be so much worse.

-1 please do not go any lower than 8, it's been done before and people will beg in a couple weeks to have it changed back.

Remember how well 4 hours went

8 hours isn't that hard to get tbh and personally I've seen less mfks at most once a week
 

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