Dang guys, I'm having so much fun with this I haven't even played CS for the last day or so. Two things that are bugging the hell out of me though:
1.) My skyboxes don't look good at all, the texture either repeats a ton or is all stretched and distorted, and when I spectate around on the map its obvious they are just walls right there, it doesn't blend or anything.
2.) Even though I have played a player start point and the info_counterterrorist/terrorist spawn points, it still says both teams are full
[quote1204822752=DUtch]
the first problem about the skybox. You r not putting it in right. i used to have the same problem. tryin to figure out wat i did.
[/quote1204822752]
Any ideas on what I could be doing wrong? I tried one where I manually made each wall with the skybox texture and made sure all 6 sides formed a perfect cube, then I also tried taking the block tool and making a giant cube around everything and making it hollow. Neither has worked. I either get a stretched distorted picture or it uses the tiny 150X150 or whatever texture samples and repeats them so it ends up looking like walpaper from the 70's.
Yay! I don't know what happened but I started from scratch and it is all working perfectly. I am making an absolutely huge map with bridges in the sky and everything now hehehehe
Your problem with both teams being full- Move all your character spawns UP into the air a few blocks. If they are too close to the ground/on the ground they will not work.
Also FPSbanana.com has a huge section of tutorials for CS:S mapping
[quote1204948328=MilkBoy]
Your problem with both teams being full- Move all your character spawns UP into the air a few blocks. If they are too close to the ground/on the ground they will not work.
Also FPSbanana.com has a huge section of tutorials for CS:S mapping
[/quote1204948328]
Yep, thats exactly what it ended up being. As for the skybox, I didn't know there was a specific skybox texture to use, and then you assign the texture for what it looks like in map properties, I was physically applying the texture to the walls and thats where my problem ended up being.
You know what, some reason when i make my skybox, it doesnt even work.. Ive tried the one with just a plain old sky, and making my own 3D sky box, but it simply does not work.
Also, for those who need help with func_ and trigger_ related stuff, ask me. I can give you shorter and easier steps on how to use them(elevators, breakable,teleport, soundscapes etc)
Hey, if you need help with the skybox, I would be glad to help. I just do 2D skyboxes though, I haven't even attempted a 3d yet.
Speaking of Source SDK and Hammer, I have a problem. For some reason, sometimes I can't select anything and no matter what tool I click on, when I click in any of the four windows my mouse acts as navigation. For example, I cant select a box, draw a box, or select a face for texturing because whenever I click in the window it just drags my view around.
The only way I can get around this problem is to close everything and restart my computer. Not even closing hammer and restarting source fixes this. I have a feeling its an option somewhere and I just don't know what it is. It is a pain in the butt because I can't edit or do anything, my mouse just acts as a viewfinder Does anyone know how I can turn this off?
EDIT: Nevermind, I just hit spacebar and it works normal again.
Oh, I have another question, I haven't seen this in any of the youtube tutorials, how do I cut holes in things? Like for windows and doorways and whatnot.