Jailbreak - Giving Zombies Lower Gravity

Corrupted

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So on zombie days there are certain spots where zombies can't get to because their gravity is higher than t's, also they quickly die because 30 t's can easly deal 2k dmg within 7 seconds, with the 1:3 ratio it makes it near impossible to even defeat the t's.

What I'm suggesting is that we lower the gravity for zombies and higher the hp to 5k. With lower gravity zombies can actually do certain jumps that t's can and zombies cant, with 5k they can also not die nearly instantly and have some time to try and push them and possibly get some killed.

At the moment zombie day is usually won by the t's, except does maps which have no good spots to camp at.
 
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I think that this is good idea with being able to jump but I think it should be more like ghost plant event where you can press e to sprint as a zombie and you can have normal speed as well when not pressing e. I do not agree with the added health because most of the spots on zombie day that are good is because the game kills the zombies not the players. You barely ever see T's killing all the CT's from shooting them because of the limited ammo. TLDR Make the run/sprint feature and do not change hp.
 
Overlooking this thread there isn't much input from players. If possible I would like to get some more feedback on ways to improve this special day.

Random tagging the JB community (if you aren't tagged I am very sorry not tagged in any specific order. I apologize if you didn't want to be tagged) Have at it! :)
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I agree with this +1 t's are too op in these situations
 
1. -1 I think the current zombie mode is fine maybe more health but the rest with the speed and jumping is fine the only way t's really ever win if there's a climb on the map or the floating secret, in general I think zombie day is not a good SD compared to the other SD like FFA/Noscope/ and etc.
 
I mean we could go down the call of duty route where we give CTs throwing knives or grenades. This could potentially work, but I can see giving the zombies more health could work as well. I think giving Ts limited bullets improved the special day, we just need to make the right decisions to improve it even further
 
While I agree we need something to combat the Ts just camping in one spot I don't believe this is it because it just makes it ten times easier for CTs to reach spots that Ts are and turns the gamemode into a hide and seek like gamemode, which would be fine if we didn't have beacons on us later in the round. How about instead of that we add a switch where you can toggle off speed to do stuff like long jumps in order to reach spots that many Ts camp.
 
1. I agree with Kuantum that there should be a hide and seek mode added. Maybe when you are found you turn into a seeker.

2. This argument is very map based on maps where everything has recalls it?s almost impossible for t?s to win however on maps such as avalanche where you have ice climb I agree that low grav and health should be added.

3. What I think should happen is that the zombies are given normal jump but not health as on some maps that would be unfair and unbalanced.

4. As long as we are talking about changing Special days please change free day to either the old version or make it less time.


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1. https://www.edge-gamers.com/forums/showthread.php?338640-Add-back-Hide-N-Seek/page2

2. Not every map has recalls, it's only very few maps that have a recall on nearly everything. One could be august but there for sure are spots where everybody could group up, but its just harder.

3. Thing is that then certain t's can just literally run away from them and then its just hard to catch up to them.
 
1. -1 I think the current zombie mode is fine maybe more health but the rest with the speed and jumping is fine the only way t's really ever win if there's a climb on the map or the floating secret, in general I think zombie day is not a good SD compared to the other SD like FFA/Noscope/ and etc.

Yea but with climb and all it's literally an instant win for t's, look at undertale hard climb, like you're rarely ever going to do that. And yea its not that good compared to other special days.
 
I think that this is good idea with being able to jump but I think it should be more like ghost plant event where you can press e to sprint as a zombie and you can have normal speed as well when not pressing e. I do not agree with the added health because most of the spots on zombie day that are good is because the game kills the zombies not the players. You barely ever see T's killing all the CT's from shooting them because of the limited ammo. TLDR Make the run/sprint feature and do not change hp.

I think the sprint thing could work. Why I suggested more hp is so zombies have more chances to push them, theres a 1:3 ratio. I think zombie escape should where you try to slow down zombies/push them away whenever they're up close to you, not like a kill them type of thing. Because once you kill a few zombies you could literally go hunting down the zombies.
 
Id say turn it around, have the t's be the zombies and the guards be the survivors this way you got it balanced and it actually kinda becomes like zombies. And maybe have like 1 special zombie who can jump higher or has low grav and when he dies a new one is selected this way the guards have to manage their back and be carefull and the zombies still have a chance of winning.
 
Id say turn it around, have the t's be the zombies and the guards be the survivors this way you got it balanced and it actually kinda becomes like zombies. And maybe have like 1 special zombie who can jump higher or has low grav and when he dies a new one is selected this way the guards have to manage their back and be carefull and the zombies still have a chance of winning.

That would be preety good, it would become a good ct day. I mean it would be at least better than the current freeday.
 
-1 I don't believe you should give them higher HP if they are getting lower gravity. I do think zombies should be changed so that it is balanced.

I think it'd be cool if when a Zombie day was called, CTs could pick the kind of zombie they could be.

A few examples could be,
1. Heavy Zombie - has more HP, slower, getting hit with bullets doesn't slow you down
2. "Spitter" Zombie - has nades or moltovs, less hp
3. Jumper Zombie - has less HP, but higher jumping based off a exo suit

I feel having the ability to pick a class would add some variety and tactics the CTs and Ts would have to adjust for. I don't think the exact classes above should be added, but they should be balanced. When they gain strengths, they should also gain some weakness. IMO, the ONLY reason zombies is T sided is because of climb.

This could also apply to Ts as well, but we should focus on the CT balancing first.
 
i like what power said, with scaling it like we do health. more t's alive, lower the grav the cts get. it wouldn't be by much.

but reading through this, it may be a better idea to rework the zombie day, like others have said. personally i'm ok with how it is (except for the darkness where unless its a v bright room i can see literally nothing), but a change may be a good idea
 
It's obvious most people aren't happy with the way the Zombie Day works based off the responses here, and I've seen a lot of cool suggestions that would definitely make the overall day much more enjoyable throughout this thread. Ultimately it's probably best to rework the zombie day and make it better with the suggestions given within this thread.
 
This is a gamemode to have fun. Zombie Day is meant to be a tactical gamemode for the Ts to find a spot, use their ammo sufficiently, and try to survive the round. I agree with the health increase as it is a slight inconvenience for the CTs as they just get shot in the head, take aimpunch, and basically can't move. The health should be increased to approx. to either 3k or 3.5k health as it would make the Ts think more conservatively about their ammo. I don't have an issue with Zombie Day as it just another way to have fun, no need for havoc. If we over complicate the round it will just dissolve the the main point of the round, to HAVE FUN!
 
I think this would be a good idea just not improve the HP of the ct's. with the lower gravity the zombies would be relatively harder to hit consistently. with the improved HP, zombies would be able to strafe and back-stab several t's within a short period of time.
 
+1 Zombie day should be reworked have never seen any ct team win zombie day yet. Should be better buffed for ct's
 
I mean both seem a bit extreme, 2.5k is already a lot of hp, and many jumps that may seem impossible are possible. its just a bit extreme and doesnt seem necessary
 
1) I like the way that the mode is currently set but I don?t like the way how zombies regenerate health after a while. If it was set to how it was before where t?s had infinite ammo and zombies can regenerate hp then that would be fine. However that?s not the case anymore and now the game mode is simply based off maps.
2) Even if the hp doesn?t get fixed this game mode is still fun to play and it?s simply fine the way it is!
3) I agree with Kuantum, I think free day should be changed into another game mode because I think it?s just a waste of time. Yes I understand people want to practice the map games but a lot of people like to server disrupt and it just gets annoying after a while. I wanna see One in the Chamber again or the Zeus day!
 

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