- Joined
- Sep 19, 2019
- Messages
- 594
Hey kids, it's your boy Tom, out here with a fat suggestion.
In Garry's Mod, I built this:
https://www.youtube.com/watch?v=czMjUW8XrQc&t=1s
I have no guarantee I can replicate it, but I might as well try if the community thinks it's a good idea.
It wouldn't be a main project but something I do on the side, due to the insurmountable amount of would it would actually take.
The gist of it is, if you've played Arma 3, it's ACE3 Medical Advanced, if you haven't, it's a mildly in depth medical system that uses hit locations to determine an injury that affects your character in some way, limp if you're shot in the leg, trouble seeing if you're shot in the face, trouble aiming if you're shot in the arm .etc, you bleed, you lose blood, you die.
This would replace the health system entirely. Rather than be based on a flat integer it would be based on what body parts are damaged, for instance if you're shot in the heart you're dead. Or whether or not you've lost an amount of blood, lose too much you fall unconscious, lose even more, you die. You can bandage yourself, apply tourniquets to cut off blood flow if you don't have bandages, use splints if you can't get to the doctor easily without moving quickly.
Another feature of it is Heart Rate & Blood Pressure, these are tied to medications and your blood flow rate, ACE3 simulates a heartbeat in a player, where if you are losing blood your heart will beat slower, provided you don't have medications in you, for instance if you are in pain, and have morphine injected in you, since that is going to slow your heart and blood flow, you start losing blood pressure and heart rate.
The damage system wouldn't be limited entirely to bullets either, cars, punching, fire and such could all be used if FiveM allows, I haven't done too much research on the systems available but it has to calculate things somehow, and it'll probably be baked somewhere in the natives.
The system would open up a lot more care when it comes to fighting and rather than be a shooting gallery people would actually have to think about what they're doing, going guns-blazing isn't going to work out for you if you take a lucky round to the leg and can't escape, or a lucky round to the arm and have trouble controlling your vehicle.
I'd like your thoughts on whether or not a system like this has a place within the current server setup and whether or not you'd like to see it.
Again, this isn't an official project but it's a suggestion to see the reactions.
In Garry's Mod, I built this:
https://www.youtube.com/watch?v=czMjUW8XrQc&t=1s
I have no guarantee I can replicate it, but I might as well try if the community thinks it's a good idea.
It wouldn't be a main project but something I do on the side, due to the insurmountable amount of would it would actually take.
The gist of it is, if you've played Arma 3, it's ACE3 Medical Advanced, if you haven't, it's a mildly in depth medical system that uses hit locations to determine an injury that affects your character in some way, limp if you're shot in the leg, trouble seeing if you're shot in the face, trouble aiming if you're shot in the arm .etc, you bleed, you lose blood, you die.
This would replace the health system entirely. Rather than be based on a flat integer it would be based on what body parts are damaged, for instance if you're shot in the heart you're dead. Or whether or not you've lost an amount of blood, lose too much you fall unconscious, lose even more, you die. You can bandage yourself, apply tourniquets to cut off blood flow if you don't have bandages, use splints if you can't get to the doctor easily without moving quickly.
Another feature of it is Heart Rate & Blood Pressure, these are tied to medications and your blood flow rate, ACE3 simulates a heartbeat in a player, where if you are losing blood your heart will beat slower, provided you don't have medications in you, for instance if you are in pain, and have morphine injected in you, since that is going to slow your heart and blood flow, you start losing blood pressure and heart rate.
The damage system wouldn't be limited entirely to bullets either, cars, punching, fire and such could all be used if FiveM allows, I haven't done too much research on the systems available but it has to calculate things somehow, and it'll probably be baked somewhere in the natives.
The system would open up a lot more care when it comes to fighting and rather than be a shooting gallery people would actually have to think about what they're doing, going guns-blazing isn't going to work out for you if you take a lucky round to the leg and can't escape, or a lucky round to the arm and have trouble controlling your vehicle.
I'd like your thoughts on whether or not a system like this has a place within the current server setup and whether or not you'd like to see it.
Again, this isn't an official project but it's a suggestion to see the reactions.
Last edited:
Upvote
0
























