Jailbreak: Hide and Seek

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Jacko

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Since the update of Jailbreak 1.5 the option to do a Hide and Seek as a special day was removed. Recently custom freedays were added which myself and others have been using for Hide and Seeks, however, the settings don't allow for a proper Hide and Seek from being played.

Suggestions:

- Add "Hide and Seek" as an option in the list of Special Days. Round timer is set to 6 minutes.
- T's will remain in cells while Guards are Teleported back into armory with the exception of Warden.
- Warden would be required to open cells once HNS is called.
- Warden will be temporarily given speed and invulnerability to allow him to safely haul ass back to armory.
- [strike] If 1 minute remains without LR being achieved beacons are activated for both CT's and Prisoners. [/strike]


If you have any suggestions or if you see any potential issues with these suggestions I encourage you to reply. Shout out to kaZZ thorgot and Matt for helping me formulate these suggestions.
 
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If guards are not invincible, then the whole round is essentially over. With armory/gun secrets on some maps being as simple as a portal or a jump, all of the guards are just going to get spawncamped and that's not fun for CT's. Remember calling Zombie Day on vice?

I'm all for variations like what Power and Hotshot said, but having guards being vulnerable during the round will make it unbearable to CT's and they won't call it at all.
 
While I am all for adding custom Hide and seek days I think it's important we maintain the option to have a classic Hide and seek. Many players on the T side enjoy being able to fight back instead of forcing them to find a good hiding spot when on some maps this won't be as simple to do.
 
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