TTT Idea to help out people in general

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ih

bad player
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I think that it would be helpful for other players if the sound of the health station was different from that of a death station. It could also be a different colour to better differentiate the 2 like blue. I don't know if I am the only one, but in the past I have heard the noise, freaked-out, and shot the health station nearby. I do believe that the core elements like tasers and dna scanners should be fixed first but if you consider this give me your feed back. Thanks!
 
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I've seen too many Innocents destroy a health station because they got instantly scared that it was a Death station. Adding a different sound or even a different color for the health station would definitely help differentiate between the two.

+1, Great suggestion @ih
 
I prefer them looking the same because only an inno/detective can tell which is which based on how their health changes allowing T's more opportunists to deceive while also allowing T's to mistake the two and standing next to one for the easy kill.
 
That would be great. Might also spice up gameplay as well, so I'd like that!
 
As a player with 0 hours TTT (as a TTT Dev Kappa), it wouldn't make much sense and could be reduce the fun for traitors.

But that's just my opinion, and the change isn't much work.
 
"The biggest threat to innocents are innocents themselves".

This change isn't so bad, but you have to realize that T's are really underpowered here. In fact, the main reason why Inno's lose rounds is because of miscommunication, the Detective being a dipstick, and lack of trust between other players. I've rarely, if ever, have seen Inno's win a round based off of sheer skill.

The microwaves also fall into play here. Innocents should recognize that all microwaves are KOS unless a Detective explicitly says otherwise. TTT is all about communication and if you don't have that, then your round is over.
 
"The biggest threat to innocents are innocents themselves".

This change isn't so bad, but you have to realize that T's are really underpowered here. In fact, the main reason why Inno's lose rounds is because of miscommunication, the Detective being a dipstick, and lack of trust between other players. I've rarely, if ever, have seen Inno's win a round based off of sheer skill.

The microwaves also fall into play here. Innocents should recognize that all microwaves are KOS unless a Detective explicitly says otherwise. TTT is all about communication and if you don't have that, then your round is over.

Sorry for late reply but most of the times the microwaves are hidden and you are right that a lot of the game is simply just communicating, but some detectives don't even have microphones to talk. Maybe it could be an option for detectives to spend an extra 250 or so credits to change the colour but that also could be seen as a waste for the detective. Thanks to everyone for responding though!
 
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