Possible solution to limit the amount of daily hacking on eGO servers!

Hotshot

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I’m sure you’ve all seen or heard of our “beloved” infamous hackers...
We have a player base consisting of 2 players daily harassing the JB server with alt accounts, and I would dare to assume that the other eGO servers also have a hacker or two that usually plays on the server.
Personally I think it’s a waste of the managers and admins time to keep logging into the JB server to keep banning their new auto generated accounts over and over again every day.
SO! I’ve been thinking of a possible solution and would love to hear if this is a possibility to secure our server against the consistent spam of hacker accounts with the goal to just limit the activity of them. Since IP banning is not an option then what if we put up a restriction on all eGO servers?

The following restriction is my suggestion:
- Be level 5 in Matchmaking rank
- or have 20 hours on CSGO / TF2 / GTA etc

Now I know you guys are not to firm of placing restrictions on the servers since we like to have open servers were anyone can play! However I dare to say that having 20 hours on CSGO or any game for that matter is not hard at all to get neither is it hard to get matchmaking rank 5!

I know that you can go prestige with you matchmaking rank and go from level 50 and back to level 1, but that will not be a problem to connect to the servers, since you have 20 hours in the game.

This might be extremely time consuming to make a reality, but this would in theory limit the possible amount of daily hacking activity to one account per day or even less. This would also tire the hacker out to have to go trough a matchmaking levelling phase or have to wait 20 hours just to get banned and waste another 20 hours before getting banned again.

If you have anything to add or if you have any questions, then feel free to ask.

Now let the discussion begin
- Hotshot
 
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I get your point and trust me I am also harassing other admins to make them come on jb to ban them. However i still feel like some sort of light restriction should be added? Even like a 1 hour csgo playtime needed. The Logs would be able to detects the amount of playtime a player have when joining the server.
 
So I've been talking with more people, and they all agree that something needs to be done. So far our suggestion is a 1 hour CSGO playtime restriction to join the server. This would not affect our player base in anyway since all of them have 1 hour or more playtime already. Besides if someone have a friend and they want to get into Jailbreak, but they have 0 hours on CSGO, then 1 hour is practically nothing. We are talking 1 competive game, or a few Deathmatches. Litterly afk in csgo menu can get you the required time, but this would significantly slow the harassment down by a lot.

An Idea to prevent the extreme amount of MFK happening, especially lately...) Is to put up a restriction to have atleast 2 hours of server time, to be able to join CT. During those 2 hours, should you learn how you play the gamemode, how do i warden, what are the commands and what are the rules. This would also prevent a lot of unexperienced and new players to get warden and end up being swapped for confusing ts etc.

Again i know some of you are not too stoked about restrictions... But at the current state of the JB server, then something is needed. During 2 hours of gametime, did we have around 15 perma bans. 5 hackers, 7 ban evaders and 3 MFK (Aprox).

Gametime can be checked when they connect to the server, and Servertime will be recorded trough gameme.
 
Seems like the big issue is people coming back on alt accounts to break rules after they were banned.
sounds like a job for maul 3 ip bans
 
Seems like the big issue is people coming back on alt accounts to break rules after they were banned.
sounds like a job for maul 3 ip bans

Truth be told, truth be told, however we can’t really wait for the ip bans at this point. So it could be a momentarily solution and who knows maybe it might be exactly what we need. And the upcoming addition to the admin panel with IP bans, might make the servers a bit more safe again.
 
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Experimental methods to proactively counter cheaters have been implemented in GTA as of a few days ago and we're already seeing some results.

Though I won't disclose them in public, it's possible they may be moved over to other servers given that other leadership are interested & the results are positive.
 
Thanks for the suggestion, we will take a look and see what else Tom has to say in discord. Closed
 

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