CS JB - Gain HP After Killing

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very descriptive, great reasonings, and all around an amazing argument to why this feature should make it on our servers, you definitely, for all intents and amazing purposes, beyond all reasoning and without any doubt, have my support in this matter, for your well detailed perspective.
 
very descriptive, great reasonings, and all around an amazing argument to why this feature should make it on our servers, you definitely, for all intents and amazing purposes, beyond all reasoning and without any doubt, have my support in this matter, for your well detailed perspective.

I smell a hint of sarcasm
 
Well your post is awful, nothing on it and do you really think Ts need even more help? So definitely-100 from me
 
perhaps only give +5 hp for for every CT killed after the first CT killed and stop giving HP if CT has killed more then 5 CT's? (in one session of being red)
 
Well your post is awful, nothing on it and do you really think Ts need even more help? So definitely-100 from me

That's toxic. If you're gonna call his post awful, at least offer some constructive criticism. It's his second post ever on the forums.

all im sayin

Now, you should realize that "all im sayin" even on a post that has the main suggestion in the title is not a good suggestion. You even made another suggestion that was well-versed and liked (even though it echoed the sentiments of the Jailbreak community for a while).

As far as this suggestion goes, I disagree with it. T's are OP enough. They can buy a Healthshot for 750 in the store which is chump change if you kill a Detective. -1 from me.
 
I think this will be a cool addition as long as its balanced correctly. So for example if a CT kills a red it also restores some health. However I do see an issue with CT's becoming more thirsty for killing any red.
 
I think this will be a cool addition as long as its balanced correctly. So for example if a CT kills a red it also restores some health. However I do see an issue with CT's becoming more thirsty for killing any red.

might be a good idea for last ct. cts normally have some sort of medic that is accessible to theme nearby
 
yo this is an amazing idea glip. someone make this guy admin already
 
its a good idea but its more for open maps like jb_undertale or jb_fentex it would be so unbalanced for jb_vipinthemix and some other smaller maps
 
I think this is a good suggestion, it just needs fine tuning. Maybe next time when making a suggestion, actually tell us your thoughts and why you believe it should be incorporated!

Personally, I believe this is a possibility that could potentially be incorporated with a lot of fine tuning. It will need balancing though, like Jacko stated. Maybe only +10hp if below "x" HP, so if they are at 90hp and kill a CT, they stay at 90hp, but if they are at 20hp and kill a CT, they gain the +10. Maybe the cap could be 75 or so.
 
rebelling is kinda free as it is, but if they get it im fine w/ it. the +10 i can see being powerful and at the same time very useful for trapped Ts rebelling w/ no place to heal up.
 
I see no benefit coming from this given that I usually see Ts winning out of rebellion without that level of help. This will only encourage reckless play.
 
I see no benefit coming from this given that I usually see Ts winning out of rebellion without that level of help. This will only encourage reckless play.

Yeah T's are winning most of the time. I do think this suggestion would work well for Last CT though. They can use the extra help.
 
I feel like this could work very well on some maps but on others just a cluster of Tanky Ts and simply not work, So, for now, I feel like it's not needed! love the suggestion though!
 
What about killstreaks, like 5 Cts give you a full clip of ammo, at 10 Cts you get some other stuff anything but HP
 
Getting health after killing a CT doesn't change much. If you're caught, you die anyway in a few shots. If you escape, you're red now and health is scattered throughout Jail maps.

That being said, Ts don't need more unnecessary overpowered features. Jailbreak is 80% T-Sided, 20% CT-Sided. And that's with a solid CT team and active wardens. We should be removing features we don't need, not adding more.
 
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